 | Assassin's Remedy For 30 seconds, the next 1..8 attack skills you use remove 1 Condition. |
 | Assault Enchantments Must follow a dual attack. Target foe loses all Enchantments. |
 | Black Lotus Strike Black Lotus Strike strikes for +10..27 damage and if that foe was hexed you gain 5..15 Energy. |
 | Critical Defenses For 4..9 seconds, you have 75% chance to Block. Critical Defenses refreshes every time you land a critical hit. |
 | Critical Eye For 10..30 seconds, you have an additional 3..13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit. |
 | Critical Strike Must follow an off-hand attack. If it hits, this attack strikes for +10..26 damage, results in a critical hit, and you gain 1..3 Energy. |
 | Dark Apostasy For 3..14 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10..5 Energy or Dark Apostasy ends. |
 | Deadly Haste For 10..30 seconds, half-ranged Spells cast 5..41% faster and recharge 5..41% faster. |
 | Fox's Promise For 5..17 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit. |
 | Locust's Fury For 10..30 seconds, you have an additional 50% chance to double strike while using daggers. |
 | Malicious Strike If this attack hits a foe suffering from a Condition, you deal +10..26 damage and this attack results in a critical hit. |
 | Palm Strike Target touched foe takes 10..70 damage. This skill counts as an off-hand attack. |
 | Seeping Wound For 5..17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1..3 Health degeneration. |
 | Sharpen Daggers For 30 seconds, the next 1..8 attack skill(s) cause Bleeding for 5..13 seconds. |
 | Twisting Fangs Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..18 damage and struck foe suffers from Bleeding and Deep Wound for 5..17 seconds. |
 | Unsuspecting Strike If this attack hits, you strike for +19..29 damage. If your target was above 90% Health you deal an additional 15..63 damage. |
 | Way of the Assassin For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5..29% chance to to land a critical hit. |
 | Way of the Master For 60 seconds, while holding a non-dagger weapon, you have an additional 3..27% chance to land a critical hit. |