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Critical Strikes

Assassin
For Each rank of Critical Strikes you have, you gaine an additional 1% chance to critical hit. You gain 2 Energy whenever you score a critical hit this way.

Assassin - Critical Strikes

Skill - Assassin's RemedyAssassin's Remedy
For 30 seconds, the next 1..8 attack skills you use remove 1 Condition.
Skill - Assault EnchantmentsAssault Enchantments
Must follow a dual attack. Target foe loses all Enchantments.
Skill - Black Lotus Strike Black Lotus Strike
Black Lotus Strike strikes for +10..27 damage and if that foe was hexed you gain 5..15 Energy.
Skill - Critical DefensesCritical Defenses
For 4..9 seconds, you have 75% chance to Block. Critical Defenses refreshes every time you land a critical hit.
Skill - Critical EyeCritical Eye
For 10..30 seconds, you have an additional 3..13% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.
Skill - Critical StrikeCritical Strike
Must follow an off-hand attack. If it hits, this attack strikes for +10..26 damage, results in a critical hit, and you gain 1..3 Energy.
Skill - Dark ApostasyDark Apostasy
For 3..14 seconds, every time you successfully land a critical hit, you remove one Enchantment from your target. If you remove an Enchantment in this way, you lose 10..5 Energy or Dark Apostasy ends.
Skill - Deadly HasteDeadly Haste
For 10..30 seconds, half-ranged Spells cast 5..41% faster and recharge 5..41% faster.
Skill - Fox's PromiseFox's Promise
For 5..17 seconds, your dagger attacks cannot be blocked. This enchantment ends the next time you fail to hit.
Skill - Locust's FuryLocust's Fury
For 10..30 seconds, you have an additional 50% chance to double strike while using daggers.
Skill - Malicious StrikeMalicious Strike
If this attack hits a foe suffering from a Condition, you deal +10..26 damage and this attack results in a critical hit.
Skill - Palm StrikePalm Strike
Target touched foe takes 10..70 damage. This skill counts as an off-hand attack.
Skill - Seeping WoundSeeping Wound
For 5..17 seconds, if target foe is suffering from Bleeding or Poison, that foe suffers -1..3 Health degeneration.
Skill - Sharpen Daggers Sharpen Daggers
For 30 seconds, the next 1..8 attack skill(s) cause Bleeding for 5..13 seconds.
Skill - Twisting FangsTwisting Fangs
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..18 damage and struck foe suffers from Bleeding and Deep Wound for 5..17 seconds.
Skill - Unsuspecting StrikeUnsuspecting Strike
If this attack hits, you strike for +19..29 damage. If your target was above 90% Health you deal an additional 15..63 damage.
Skill - Way of the AssassinWay of the Assassin
For 20 seconds, if you are under the effects of an Enchantment, your attacks have a +5..29% chance to to land a critical hit.
Skill - Way of the MasterWay of the Master
For 60 seconds, while holding a non-dagger weapon, you have an additional 3..27% chance to land a critical hit.
 
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