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Shadow Arts

Assassin
No inherent effect. Many assassin skills, especially those related to defense and moving as a shadow become more effective with higher Shadow Arts.

Assassin - Shadow Arts

Skill - Beguiling HazeBeguiling Haze
Shadow Step to target foe. That foe is interrupted and becomes Dazed for 3..8 seconds.
Skill - Blinding Powder Blinding Powder
Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3..13 seconds.
Skill - CaltropsCaltrops
Target foe and all foes adjacent to your target are Crippled for 5..13 seconds. Caltrops has half the normal range.
Skill - Dark EscapeDark Escape
For 5..13 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Skill - Death's ChargeDeath's Charge
Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..173.
Skill - Death's RetreatDeath's Retreat
Shadow Step to target ally. If you have less Health than that ally, you gain 40..112 Health.
Skill - Feigned NeutralityFeigned Neutrality
For 4..9 seconds, you have +7 Health regeneration and +80 armor. This Enchantment ends if you successfully hit with an attack or use a Skill.
Skill - Heart of ShadowHeart of Shadow
You are healed for 30..126 Health and Shadow Step to a nearby random location
Skill - Hidden CaltropsHidden Caltrops
For 20 seconds, the next time target foe takes damage while moving, this Hex ends. When Hidden Caltrops ends, target foe takes 15..63 damage and is Crippled for 5..17 seconds.
Skill - Mirrored StanceMirrored Stance
For 10..30 seconds, whenever target foe enters a Stance, you enter the same Stance.
Skill - ReturnReturn
All adjacent foes are Crippled for 3..7 seconds. Teleport to target other ally's location.
Skill - Shadow Form Shadow Form
For 5..17 seconds, all hostile Spells that target you fail and all attacks against you miss. When Shadow Form ends, lose all but 5..41 Health.
Skill - Shadow of HasteShadow of Haste
For 10..34 seconds you move 15% faster than normal. When Shadow of Haste ends, you return to the location where you activated this skill.
Skill - Shadow RefugeShadow Refuge
For 4 seconds, you gain 5..9 Health regeneration. When Shadow Refuge ends, you gain 40..88 Health if you are attacking.
Skill - Shadow ShroudShadow Shroud
For 3..8 seconds, target foe cannot be the target of Enchantments.
Skill - Shadowy BurdenShadowy Burden
For 3..13 seconds, target foe moves 25% slower and while target foe has no other Hexes, that foe has 20 less armor against your attacks.
Skill - Shroud of DistressShroud of Distress
For 30..54 seconds, if you are below 50% Health, you have a 75% chance to block attacks.
Skill - Smoke Powder DefenseSmoke Powder Defense
For 8 seconds, the next time you are struck, you take half damage and all adjacent foes are Blinded for 2..5 seconds
Skill - Unseen FuryUnseen Fury
For 15..51 seconds, you cannot be blocked by Blinded foes.
Skill - Viper's DefenseViper's Defense
All adjacent foes are Poisoned for 5..17 seconds, you Shadow Step to a nearby random location
Skill - Way of PerfectionWay of Perfection
For 60..60 seconds, whenever you successfully land a critical hit you gain 10..34 Health.
Skill - Way of the FoxWay of the Fox
For 10..30 seconds, your next 1..5 attack(s) cannot be blocked.
Skill - Way of the LotusWay of the Lotus
For 20 seconds, the next time you hit with a dual attack skill, you gain 5..17 Energy.
 
Animation Flash
 Development team currently work on translation and online template support in the tool.
  Re-applying the same condition to an enemy target, does not add the condition twice, but reset the duration timer.
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