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Armor
Armor
Source: Armor
Elementalist - Earth Magic
Armor of Earth
For 30 seconds, you gain
24..53
armor, but move
50..21
%
slower.
Kinetic Armor
For 8 seconds, you gain +
20..68
armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
Obsidian Flesh
For
8..18
seconds, you
gain +20 armor
and cannot be the target of foe Spells, but
move 50% slower.
Elementalist - Water Magic
Armor of Frost
For
10..29
seconds, you
gain +40 armor
against physical damage, but -24 armor against fire damage. Armor of Frost ends if you use any Fire Magic.
Armor of Mist
For
8..18
seconds, you gain +
10..34
armor and move 33% faster.
Ward Against Harm
Create a Ward Against Harm at this location. For
8..18
seconds, non-Spirit allies in this area have
12..50
armor against fire damage and
12..22
armor against other damage.
Mesmer - Inspiration Magic
Elemental Resistance
For
30..78
seconds, You
gain +40 armor
against elemental damage, but you lose
24..14
armor against physical damage.
Physical Resistance
For
30..78
seconds, You
gain +40 armor
against physical damage, but lose
24..14
armor against elemental damage.
Monk - Protection Prayers
Convert Hexes
Remove all Hexes from target other ally. For
8..18
seconds, that ally
gains +10 armor
for each Necromancer Hex that was removed.
Shield of Regeneration
For
5..11
seconds, target ally gains
3..9
Health regeneration
and
40 armor
.
Ranger - Beast Mastery
Otyugh's Cry
All animals in the area become hostile to your target and
gain +20 armor
for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their masters' allies. (50% failure chance with Beast Mastery 4 or less.)
Ranger - Wilderness Survival
Dryder's Defenses
For
5..10
seconds, you gain 75% chance to
evade attacks
and
34..55
armor against elemental damage
Warrior - Strength
Defy Pain
For 12 seconds you have an additional
90..258
Health and an additional
20 armor
.
Dolyak Signet
For
8..18
seconds, you have +
10..34
armor and cannot be
knocked down
, but your movement is
slowed
by 75%.
Warrior - Tactics
Defensive Stance
For
5..17
seconds, you have
+24 armor
and you have a 75% chance to
"evade"
melee attacks and arrows. Defensive Stance ends if you use a skill.
Disciplined Stance
For
5..10
seconds, you
gain +24 armor
and have a 75% chance to "block" attacks. Disciplined Stance ends if you use an adrenal skill.
Download GWFreaks for complete information with interactive map
Animation Flash
Development team currently work on
translation
and
online template
support in the tool.
You cannot have 2 runes that affect the same stats, only the most powerful will be affecting your character.
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