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Bleeding

Bleeding

Bleeding causes the target to suffer health degeneration of -3 (target loses 6 health/second).

Source: Bleeding

Assassin - Critical Strikes

Skill - Sharpen Daggers Sharpen Daggers
For 10..30 seconds, all of your critical hits cause Bleeding for 5..13 seconds.
Skill - Twisting FangsTwisting Fangs
Must follow an off-hand attack. If it hits, Twisting Fangs strikes for +10..18 damage and struck foe suffers from Bleeding and Deep Wound for 5..17 seconds.

Assassin - Dagger Mastery

Skill - Jagged StrikeJagged Strike
If Jagged Strike hits, your target suffers from Bleeding for 3..8 seconds.

Ranger - Beast Mastery

Skill - Feral LungeFeral Lunge
Your animal companion attempts a Feral Lunge that deals +5..29 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 3..21 seconds.

Ranger - Expertise

Skill - Glass ArrowsGlass Arrows
For 10..30 seconds, your arrows strike for +5..13 damage if they hit and cause Bleeding for 10..18 seconds if they are Blocked.

Ranger - Marksmanship

Skill - Hunter's ShotHunter's Shot
If Hunter's Shot hits, you strike for +3..13 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3..21 seconds.

Ranger - Wilderness Survival

Skill - Barbed TrapBarbed Trap
When Barbed Trap is triggered, all nearby foes take 20..56 piercing damage, become Crippled, and begin Bleeding for 3..21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Skill - BramblesBrambles
Create a level 1..8 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5..17 seconds. This Spirit dies after 30..126 seconds.
Skill - EquinoxEquinox
Create a level 1..8 spirit. Spells cast within its range that causes Exhaustion cause double the Exhaustion instead. This spirit dies after 30..126 seconds.
Skill - Melandru's ArrowsMelandru's Arrows
For 18 seconds, whenever your arrows hit, they cause Bleeding for 3..21 seconds and do +8..24 damage if they hit a target who is under an Enchantment.

Warrior - Axe Mastery

Skill - Lacerating ChopLacerating Chop
If Lacerating Chop hits, you deal +5..17 damage. If it strikes a knocked down foe your target suffers from Bleeding for 5..17 seconds.

Warrior - Swordsmanship

Skill - Seeking BladeSeeking Blade
If this attack hits you strike for +1..16 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 1..16 damage. Seeking Blade cannot be "blocked."
Skill - Sever ArterySever Artery
If this attack hits, the opponent begins Bleeding for 5..21 seconds, losing Health over time.

Warrior - Tactics

Skill - Deadly RiposteDeadly Riposte
For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes 15..63 damage and begins Bleeding for 3..21 seconds.
Skill - Desperation BlowDesperation Blow
If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down.
Skill - Drunken BlowDrunken Blow
If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.

Removal: Bleeding

Elementalist - Earth Magic

Skill - Crystal WaveCrystal Wave
Foes adjacent to you are struck for 10..82 damage but are cured of any negative Conditions. This Spell ignores armor and magic resistance.

Monk - Divine Favor

Skill - Contemplation of PurityContemplation of Purity
Lose all Enchantments. For each one lost, you gain 6..65 Health, lose one Hex, and lose one Condition.

Monk - Monk other

Skill - MartyrMartyr
Transfer all Conditions and their remaining durations from your party members to you.
Skill - Purge ConditionsPurge Conditions
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
Skill - Purge SignetPurge Signet
Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.

Monk - Protection Prayers

Skill - Draw ConditionsDraw Conditions
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health.
Skill - Mend AilmentMend Ailment
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5..57 points for each remaining Condition.
Skill - Mend ConditionMend Condition
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..57 points.
Skill - Restore ConditionRestore Condition
Remove all Conditions (Poison, disease, Blindness, dazed, bleed, Crippled, and Deep Wound) from target other ally. That ally is healed 10..58 for each Condition removed.

Necromancer - Curses

Skill - Plague SendingPlague Sending
Sacrifice 10% max Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes.
Skill - Plague SignetPlague Signet
Transfer all negative Conditions and their remaining durations from yourself to target foe. This is an elite skill. (50% failure chance with Curses 4 or less.)

Necromancer - Death Magic

Skill - Infuse ConditionInfuse Condition
For 15..51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.
Skill - Verata's SacrificeVerata's Sacrifice
Sacrifice 15% max Health. For 5..9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transferred to you. This Spell instantly recharges if you control 3 or fewer minions.

Necromancer - Necromancer Other

Skill - Plague TouchPlague Touch
Transfer a negative Condition and its remaining duration from yourself to target touched foe.
 
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  Mesmer is the class that has the smallest number of skill with 73 skills.
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