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 | BleedingBleeding causes the target to suffer health degeneration of -3 (target loses 6 health/second). |
Source: Bleeding Assassin - Critical StrikesAssassin - Dagger MasteryRanger - Beast Mastery | Feral Lunge Your animal companion attempts a Feral Lunge that deals +5..29 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 3..21 seconds. |
Ranger - Expertise | Glass Arrows For 10..30 seconds, your arrows strike for +5..13 damage if they hit and cause Bleeding for 10..18 seconds if they are Blocked. |
Ranger - Marksmanship | Hunter's Shot If Hunter's Shot hits, you strike for +3..13 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3..21 seconds. |
Ranger - Wilderness Survival | Barbed Trap When Barbed Trap is triggered, all nearby foes take 20..56 piercing damage, become Crippled, and begin Bleeding for 3..21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |  | Brambles Create a level 1..8 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5..17 seconds. This Spirit dies after 30..126 seconds. |  | Equinox Create a level 1..8 spirit. Spells cast within its range that causes Exhaustion cause double the Exhaustion instead. This spirit dies after 30..126 seconds. |  | Melandru's Arrows For 18 seconds, whenever your arrows hit, they cause Bleeding for 3..21 seconds and do +8..24 damage if they hit a target who is under an Enchantment. |
Warrior - Axe MasteryWarrior - Swordsmanship | Seeking Blade If this attack hits you strike for +1..16 damage. If Seeking Blade is "evaded," your target begins Bleeding and takes 1..16 damage. Seeking Blade cannot be "blocked." |  | Sever Artery If this attack hits, the opponent begins Bleeding for 5..21 seconds, losing Health over time. |
Warrior - Tactics | Deadly Riposte For 8 seconds, while you have a sword equipped, you "block" the next attack against you, and your attacker takes 15..63 damage and begins Bleeding for 3..21 seconds. |  | Desperation Blow If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. |  | Drunken Blow If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. |
Removal: Bleeding Elementalist - Earth Magic | Crystal Wave Foes adjacent to you are struck for 10..82 damage but are cured of any negative Conditions. This Spell ignores armor and magic resistance. |
Monk - Divine FavorMonk - Monk otherMonk - Protection Prayers | Draw Conditions All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health. |  | Mend Ailment Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5..57 points for each remaining Condition. |  | Mend Condition Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..57 points. |  | Restore Condition Remove all Conditions (Poison, disease, Blindness, dazed, bleed, Crippled, and Deep Wound) from target other ally. That ally is healed 10..58 for each Condition removed. |
Necromancer - Curses | Plague Sending Sacrifice 10% max Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes. |  | Plague Signet Transfer all negative Conditions and their remaining durations from yourself to target foe. This is an elite skill. (50% failure chance with Curses 4 or less.) |
Necromancer - Death Magic | Infuse Condition For 15..51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead. |  | Verata's Sacrifice Sacrifice 15% max Health. For 5..9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transferred to you. This Spell instantly recharges if you control 3 or fewer minions. |
Necromancer - Necromancer Other | Plague Touch Transfer a negative Condition and its remaining duration from yourself to target touched foe. |
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