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Blind

Blind

Blind makes the target's melee and projectile attacks less accurate, giving them a 90% chance to miss.

Source: Blind

Assassin - Dagger Mastery

Skill - Temple StrikeTemple Strike
Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed and Blinded for 1..8 second(s).

Assassin - Shadow Arts

Skill - Blinding Powder Blinding Powder
Must follow an off-hand attack. Target foe and all adjacent foes become Blinded for 3..13 seconds.

Elementalist - Air Magic

Skill - Blinding FlashBlinding Flash
Target foe is Blinded for 3..9 seconds.
Skill - Glimmering MarkGlimmering Mark
For 1..13 seconds, whenever target foe suffers lightning damage, that foe and all adjacent foes suffer from Blindness for 3 seconds.

Elementalist - Earth Magic

Skill - Ash BlastAsh Blast
Target foe is struck for 20..36 earth damage. If Ash Blast strikes a knocked-down foe, that foe is Blinded for 5..9 seconds.
Skill - EruptionEruption
Cause an Eruption at target foe's location. For 5 seconds, foes near this location are struck for 5..28 earth damage each second. When Eruption ends, foes in the area of effect are Blinded for 10 seconds.

Mesmer - Illusion Magic

Skill - IneptitudeIneptitude
For 4..9 seconds, if target foe attacks, that foe takes 30..114 damage and becomes Blinded for 10 seconds.

Mesmer - Mesmer other

Skill - Signet of MidnightSignet of Midnight
You and target touched foe become Blinded for 15 seconds.

Ranger - Expertise

Skill - Throw DirtThrow Dirt
Target touched foe and foes adjacent to your target become Blinded for 3..13 seconds.

Ranger - Wilderness Survival

Skill - Dust TrapDust Trap
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..7 seconds and take 10..22 earth damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.

Ritualist - Communing

Skill - ShadowsongShadowsong
Create a level 1..5 spirit. The spirit's attacks cause Blindness for 1..5 second(s). This spirit dies after 30 seconds.

Ritualist - Restoration Magic

Skill - Blind was MingsonBlind was Mingson
Hold Mingson's ashes for up to 3..7 seconds. When you drop her ashes, all adjacent foes are Blinded for 1..8 second(s).
Skill - Weapon of ShadowWeapon of Shadow
For 4..9 seconds, target ally has a Weapon of Shadow. Whenever that ally is struck by an attack, that ally's attacker becomes Blinded for 3 seconds.

Ritualist - Spawning Power

Skill - Rupture SoulRupture Soul
Target allied Spirit is destroyed. All nearby enemies are struck for 50..122 lightning damage and become blinded for 3..10 seconds.

Warrior - Hammer Mastery

Skill - Belly SmashBelly Smash
If this attack strikes a foe who is on the ground, the resulting dust cloud will blind adjacent foes for 3..9 seconds.

Removal: Blind

Elementalist - Earth Magic

Skill - Crystal WaveCrystal Wave
Foes adjacent to you are struck for 10..82 damage but are cured of any negative Conditions. This Spell ignores armor and magic resistance.

Monk - Divine Favor

Skill - Contemplation of PurityContemplation of Purity
Lose all Enchantments. For each one lost, you gain 6..65 Health, lose one Hex, and lose one Condition.

Monk - Monk other

Skill - MartyrMartyr
Transfer all Conditions and their remaining durations from your party members to you.
Skill - Purge ConditionsPurge Conditions
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
Skill - Purge SignetPurge Signet
Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.

Monk - Protection Prayers

Skill - Draw ConditionsDraw Conditions
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health.
Skill - Mend AilmentMend Ailment
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5..57 points for each remaining Condition.
Skill - Mend ConditionMend Condition
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..57 points.
Skill - Restore ConditionRestore Condition
Remove all Conditions (Poison, disease, Blindness, dazed, bleed, Crippled, and Deep Wound) from target other ally. That ally is healed 10..58 for each Condition removed.

Necromancer - Curses

Skill - Plague SendingPlague Sending
Sacrifice 10% max Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes.
Skill - Plague SignetPlague Signet
Transfer all negative Conditions and their remaining durations from yourself to target foe. This is an elite skill. (50% failure chance with Curses 4 or less.)

Necromancer - Death Magic

Skill - Infuse ConditionInfuse Condition
For 15..51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.
Skill - Verata's SacrificeVerata's Sacrifice
Sacrifice 15% max Health. For 5..9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transferred to you. This Spell instantly recharges if you control 3 or fewer minions.

Necromancer - Necromancer Other

Skill - Plague TouchPlague Touch
Transfer a negative Condition and its remaining duration from yourself to target touched foe.

Ranger - Ranger other

Skill - Antidote SignetAntidote Signet
Cleanse yourself of Poison, Disease and Blindness.
 
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