| Break EnchantmentRemove an enchantment |
Source: Break Enchantment Assassin - Deadly Arts | Expunge Enchantments All of your other non-attack skills are disabled for 10..6 seconds. For each skill disabled in this way, target touched foe loses one Enchantment. |
Mesmer - Domination MagicMesmer - Inspiration MagicMesmer - Mesmer otherNecromancer - Blood MagicNecromancer - CursesNecromancer - Death Magic | Well of the Profane Exploit nearest corpse to create a Well of the Profane at its location. For 8..18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.) |
Necromancer - Necromancer OtherRanger - Wilderness Survival | Nature's Renewal Create a level 1..8 Spirit. For 30..126 seconds, Enchantments and Hexes non-Spirit creatures take twice as long to cast. and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30..126 seconds. |
Ritualist - Communing | Disenchantment Create a level 1..8 spirit. This spirit deals 5..17 damage and anyone struck by its attack loses one Enchantment. This spirit dies after 10..30 seconds. |
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