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 | CrippledCrippled slows a character's movement by 50%. |
Source: Crippled Assassin - Dagger Mastery | Black Mantis Thrust If this attack hits, you strike for +8..18 damage. If target foe is suffering from a Hex, that foe is Crippled for 3..13 seconds. |  | Leaping Mantis Sting If Mantis Sting hits, target foe takes +14..19 damage. If this attack strikes a moving foe, that foe is Crippled for 3..13 seconds. |
Assassin - Deadly Arts | Crippling Dagger Send out a Crippling Dagger at target foe. Crippling Dagger strikes for 15..51 earth damage if it hits, and Cripples moving foes for 3..13 second. This spell has half the normal range. |  | Mantis Touch Must follow a lead attack. Target foe becomes Crippled for 3..17 seconds. This skill counts as an off-hand attack. |
Assassin - Shadow Arts | Caltrops Target foe and all foes adjacent to your target are Crippled for 5..13 seconds. Caltrops has half the normal range. |  | Return All adjacent foes are Crippled for 3..7 seconds. Teleport to target other ally's location. |
Ranger - Beast Mastery | Maiming Strike Your animal companion attempts a Maiming Strike that deals +5..17 damage. If that attack hits a moving foe that foe becomes Crippled for 3..13 seconds. |
Ranger - MarksmanshipRanger - Wilderness Survival | Barbed Trap When Barbed Trap is triggered, all nearby foes take 20..56 piercing damage, become Crippled, and begin Bleeding for 3..21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |  | Snare When Snare is triggered, all nearby foes become Crippled for 3..13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted. |  | Spike Trap When Spike Trap is triggered, all foes in the area take 10..56 piercing damage, become Crippled for 3..13 seconds and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |
Warrior - Axe Mastery | Axe Rake If this attack hits a foe suffering from a Deep Wound, you strike for +1..8 damage, and that foe becomes Crippled for 15 seconds. |
Warrior - SwordsmanshipWarrior - Tactics | Desperation Blow If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Desperation Blow, you are knocked down. |  | Drunken Blow If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down. |
Removal: Crippled Elementalist - Earth Magic | Crystal Wave Foes adjacent to you are struck for 10..82 damage but are cured of any negative Conditions. This Spell ignores armor and magic resistance. |
Mesmer - Illusion Magic | Illusion of Haste For 5..10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. |
Monk - Divine FavorMonk - Monk otherMonk - Protection Prayers | Draw Conditions All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health. |  | Mend Ailment Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5..57 points for each remaining Condition. |  | Mend Condition Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..57 points. |  | Restore Condition Remove all Conditions (Poison, disease, Blindness, dazed, bleed, Crippled, and Deep Wound) from target other ally. That ally is healed 10..58 for each Condition removed. |
Necromancer - Curses | Plague Sending Sacrifice 10% max Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes. |  | Plague Signet Transfer all negative Conditions and their remaining durations from yourself to target foe. This is an elite skill. (50% failure chance with Curses 4 or less.) |
Necromancer - Death Magic | Infuse Condition For 15..51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead. |  | Verata's Sacrifice Sacrifice 15% max Health. For 5..9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transferred to you. This Spell instantly recharges if you control 3 or fewer minions. |
Necromancer - Necromancer Other | Plague Touch Transfer a negative Condition and its remaining duration from yourself to target touched foe. |
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