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Energy Gain

Gain a specified amount of energy.

Source: Energy Gain

Assassin - Critical Strikes

Skill - Black Lotus Strike Black Lotus Strike
Must strike a Hexed foe. If it hits, Black Lotus Strike strikes for +10..27 damage and you gain 5..17 Energy.
Skill - Critical EyeCritical Eye
For 10..30 seconds, you have an additional 1..6% chance to land a critical hit when attacking. You gain 1 Energy whenever you score a critical hit.

Assassin - Dagger Mastery

Skill - Golden Lotus StrikeGolden Lotus Strike
If it hits, this attack strikes for +5..17 damage. If you are under the effects of an enchantment, you gain 5..11 Energy.

Assassin - Deadly Arts

Skill - Assassin's PromiseAssassin's Promise
For 5..13 seconds, if target foe dies, you gain 5..17 Energy, and all your skills are recharged.

Assassin - Shadow Arts

Skill - Way of the LotusWay of the Lotus
For 20 seconds, the next time you hit target foe with a dual attack skill, you gain 5..17 Energy.

Elementalist - Air Magic

Skill - Air AttunementAir Attunement
For 36..55 seconds, you are attuned to Air. You gain 30% of the Energy cost of the skill whenever you use Air Magic.

Elementalist - Earth Magic

Skill - Earth AttunementEarth Attunement
For 36..55 seconds, you are attuned to Earth. You gain 30% of the Energy cost of the skill each time you use Earth Magic.

Elementalist - Elementalist other

Skill - Second WindSecond Wind
You gain 1 Energy for each point of Energy lost due to Exhaustion. This spell causes Exhaustion.

Elementalist - Energy Storage

Skill - Elemental AttunementElemental Attunement
For 30..50 seconds, you are attuned to air, fire, water, and earth. You gain 50% of the Energy cost of the Spell each time you use magic associated with any of these elements.
Skill - Energy BoonEnergy Boon
You gain 10..18 Energy. Energy Boon causes Exhaustion.
Skill - Ether RenewalEther Renewal
For 7 seconds, each time you cast a Spell, you gain 1..3 Energy and 5..17 Health for each Enchantment on you.

Elementalist - Fire Magic

Skill - Fire AttunementFire Attunement
For 36..55 seconds, you are attuned to Fire. You gain 30% of the Energy cost of the Spell each time you use Fire Magic.

Elementalist - Water Magic

Skill - Water AttunementWater Attunement
For 36..55 seconds, you are attuned to Water. You gain 30% of the Energy cost of the Spell each time you use Water Magic.

Mesmer - Fast Casting

Skill - Power ReturnPower Return
If target foe is casting a Spell, that Spell is interrupted and target foe gains 10..6 energy.

Mesmer - Illusion Magic

Skill - Ethereal BurdenEthereal Burden
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..20 Energy.
Skill - Kitah's BurdenKitah's Burden
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..20 Energy.

Mesmer - Inspiration Magic

Skill - Auspicious IncantationAuspicious Incantation
For 20 seconds, the next Spell you use is disabled for an additional 30 seconds and you gain Energy equal to 110..182% of that spell's Energy cost. The recharge for Auspicious Incantation is reset, and it has an additional recharge time equal to that Spell's Energy cost.
Skill - Drain EnchantmentDrain Enchantment
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 10..20 Energy.
Skill - Energy DrainEnergy Drain
Target foe loses 4..9 Energy. You gain 2 points of Energy for each point of Energy lost.
Skill - Ether SignetEther Signet
If you have less than 5..9 Energy, gain 10..18 Energy.
Skill - Hex Eater SignetHex Eater Signet
Target touched ally and up to 2..4 adjacent allies each lose one Hex. You gain 1..6 Energy for each Hex removed this way.
Skill - Inspired EnchantmentInspired Enchantment
Remove an Enchantment from target foe and gain 3..13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment that was removed from target foe.
Skill - Inspired HexInspired Hex
Remove a Hex from target ally and gain 3..13 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Skill - Leech SignetLeech Signet
Interrupt target foe's action. If that action was a Spell, you gain 3..13 Energy.
Skill - Lyssa's AuraLyssa's Aura
For 3..9 seconds, whenever you are the target of an enemy Spell, you steal up to 1..6 Energy from the caster.
Skill - Mantra of EarthMantra of Earth
For 30..78 seconds, whenever you take earth damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of FlameMantra of Flame
For 30..78 seconds, whenever you take fire damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of FrostMantra of Frost
For 30..78 seconds, whenever you take cold damage, the damage is reduced by 26..45% and you gain 2 Energy
Skill - Mantra of LightningMantra of Lightning
For 30..78 seconds, whenever you take lightning damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of RecallMantra of Recall
For 20 seconds, you gain no benefit from it. You gain 13..25 Energy when Mantra of Recall ends.
Skill - Power DrainPower Drain
If target foe is casting a Spell, the Spell is interrupted and you gain 1..25 Energy.
Skill - Power LeechPower Leech
If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1..6 Energy from that foe.
Skill - Revealed EnchantmentRevealed Enchantment
Remove an Enchantment from target foe and gain 3..13 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe.
Skill - Revealed HexRevealed Hex
Remove a Hex from target ally and gain 3..13 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed.
Skill - Spirit of FailureSpirit of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..4 Energy whenever that foe fails to hit in combat.

Monk - Divine Favor

Skill - Blessed SignetBlessed Signet
For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..20).
Skill - Boon SignetBoon Signet
Heal target ally for 5..29 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1..5 Energy).

Monk - Healing Prayers

Skill - Healing LightHealing Light
Heal target ally for 40..88 Health. If your target has an Enchantment, you gain 1..3 Energy.

Monk - Monk other

Skill - Essence BondEssence Bond
While you maintain this Enchantment, whenever target ally takes physical damage, you gain 1 Energy.

Monk - Smiting Prayers

Skill - Balthazar's SpiritBalthazar's Spirit
While you maintain this Enchantment, target ally gains 2..4 adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Skill - Zealot's FireZealot's Fire
For 60 seconds, whenever you use a skill that targets an ally, all foes adjacent to that target are struck for 5..29 fire damage.

Necromancer - Blood Magic

Skill - Offering of BloodOffering of Blood
Sacrifice 20% maximum Health. You gain 8..18 Energy.

Necromancer - Death Magic

Skill - Consume CorpseConsume Corpse
Exploit a random target. You teleport to that corpse's location and gain 25..85 Health and 5..17 Energy.

Ranger - Beast Mastery

Skill - Ferocious StrikeFerocious Strike
Your animal companion attempts a ferocious strike that deals +13..25 damage. If that attack hits, you gain adrenaline and 3..9 Energy.

Ranger - Expertise

Skill - Marksman's WagerMarksman's Wager
For 12 seconds, you gain 5..9 Energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike.

Ranger - Wilderness Survival

Skill - Storm ChaserStorm Chaser
For 8..18 seconds, you move 25% faster, and you gain 1..4 Energy whenever you take elemental damage.

Ritualist - Channeling Magic

Skill - Essence StrikeEssence Strike
Target foe is struck for 15..51 lightning damage. If any spirits are in the area around you, you gain 1..7 Energy.
Skill - Signet of spiritsSignet of spirits
You gain 1..6 Energy for each spirit in the area (maximum of 5..17 Energy).
Skill - Spirit SiphonSpirit Siphon
Target spirit loses all Energy. You gain 15..27% of that Energy.

Ritualist - Communing

Skill - Mighty was VorizunMighty was Vorizun
Hold Vorizun's ashes for up to 15..51 seconds. While you hold his ashes, you gain +15 armor and +20 maximum Energy.

Ritualist - Restoration Magic

Skill - Soothing MemoriesSoothing Memories
Target ally is healed for 10..82 Health. If you are holding an item, you gain 3 Energy.

Ritualist - Spawning Power

Skill - Boon of CreationBoon of Creation
For 15..51 seconds, whenever you create a creature, you gain 5..41 Health and 1..5 Energy.
Skill - Spirit ChannelingSpirit Channeling
For 10 seconds, you gain +1..5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 5..17 Health for each ally in the area.

Warrior - Hammer Mastery

Skill - Auspicious BlowAuspicious Blow
If Auspicious Blow hits, you strike for +5..17 damage. If it hits a foe suffering from Weakness you gain 3..7 Energy.

Warrior - Strength

Skill - "You Will Die!"
If Target foe is below 50% health, you gain 1..3 strikes of adrenaline
Skill - FlourishFlourish
All of your attack skills become recharged. You gain 1..6 Energy for each skill recharged by Flourish.
Skill - Warrior's EnduranceWarrior's Endurance
For 10..20 seconds, you gain 3 Energy each time you hit with a melee attack. Warrior's Endurance cannot raise your Energy above 5..21.

Warrior - Tactics

Skill - "Victory Is Mine!"
You gain 10..56 Health and 5 Energy for each Condition suffered by foes in the area.
Skill - Auspicious ParryAuspicious Parry
For 5..10 seconds, the next attack against you is Blocked and you gain 1..3 strikes of Adrenaline.
Skill - Bonetti's DefenseBonetti's Defense
For 5..10 seconds, you have a 75% chance to "block" incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
Skill - Wary StanceWary Stance
For 5..10 seconds, you "block" any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill.
 
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  In GwFreaks tool, casting time of skill is adjusted with your Fast Casting (Mesmer) attribute level.
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