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| Gain HealthGain a specific amount of health. |
Source: Gain Health Assassin - Shadow Arts | Death's Charge Shadow Step to target foe. If that foe has more Health than you, you are healed for 40..112. |  | Shadow Refuge For 4 seconds, you gain 5..9 Health regeneration. When Shadow Refuge ends, you gain 20..68 Health if you are attacking. |  | Way of Perfection For 10..30 seconds, whenever you successfully make a critical hit you gain 10..34 health. |
Elementalist - Energy Storage | Aura of Restoration For 60 seconds, you are healed for 152..350% of the Energy cost each time you cast a Spell. |
Mesmer - Illusion Magic | Illusion of Pain For 10 seconds, target foe has -3..9 Health degenration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degenration caused from this Spell. |  | Illusion of Weakness You lose 50..202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..202 Health. |
Mesmer - Inspiration MagicMonk - Divine Favor | Aura of Faith For 60 seconds, target ally gains 24..45% more Health when healed. |  | Blessed Light Heal target ally for 10..94 Health and remove one Condition and one Hex. This is an elite skill. |  | Boon Signet Heal target ally for 5..29 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1..5 Energy). |  | Contemplation of Purity Lose all Enchantments. For each one lost, you gain 6..65 Health, lose one Hex, and lose one Condition. |  | Divine Boon While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15..51 points, and you lose 2 Energy. |  | Divine Healing Heal yourself and party members in the area for 10..210 points. |  | Divine Intervention For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26..197 points. |  | Heaven's Delight Heal yourself and party members in the area for 10..210 points. |  | Release Enchantments Spell. Lose all Enchantments. Each party member is healed for 5..29 Health for each Monk Enchantment lost. |  | Watchful Spirit While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..150 points when Watchful Spirit ends. |
Monk - Healing Prayers | Dwayna's Sorrow For 30 seconds. target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5..41. |  | Ethereal Light Target ally is healed for 25..85.This spell is easily interrupted. |  | Gift of Health All of your other Healing Prayers skills are disables for 10..6 seconds. Target other ally is healed for 15..123 Health. |  | Heal Area Heal yourself and all adjacent creatures for 30..150 points. |  | Healing Breeze For 10 seconds, target ally gains +3..8 Health regeneration. |  | Healing Burst Target touched ally and adjacent allies are healed for 30..126 Health. If more than one ally was healed, you lose 5 Energy. |  | Healing Light Heal target ally for 40..88 Health. If your target has an Enchantment, you gain 1..3 Energy. |  | Healing Seed For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..25 Health. |  | Healing Whisper Target other ally is healed for 40..88 Health. This spell has half the normal range. |  | Jamei's Gaze Heal target other ally for 35..151 health. |  | Karei's Healing Circle Heal yourself and all adjacent creatures for 30..150 points. |  | Live Vicariously While you maintain this Enchantment, whenever target ally hits a foe, you gain 2..14 Health. |  | Mending While you maintain this Enchantment, target ally gains +1..3 Health regeneration. |  | Signet of Rejuvenation Heal target ally for 5..49. If target ally is casting a spell or attacking, that ally is healed for an additional 5..41 Health. |  | Vigorous Spirit For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5..17 points. |
Monk - Protection Prayers | Draw Conditions All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health. |  | Extinguish Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10..82 Health. |  | Mend Ailment Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5..57 points for each remaining Condition. |  | Reversal of Fortune For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..67. |  | Reverse Hex Remove one hex from target ally. For 5..9 seconds, the next time target ally would take damage inflicted injury is reduced by 5..41. |  | Shield Guardian For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16..67 and Shield Guardian ends. |  | Spirit Bond For 8 seconds, whenever target ally takes more than 60 damage from a single attack or Spell, that ally is healed for 40..88 Health. |
Necromancer - Blood Magic | Barbed Signet Sacrifice 8% max Health. You steal 18..52 Health from target foe. |  | Blood Bond Enchantment Spell. For 5..17 seconds, target other ally gains +1..1 Health regeneration and you suffer -1..3 Health degeneration. |  | Blood Drinker If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20..56 Health from target foe. |  | Blood Renewal Sacrifice 25% max Health. For 10 seconds, you gain +3..5 Health regeneration. When Blood Renewal ends, you gain 40..160 Health. |  | Juandiced Gaze Sacrifice 10..10% Health. If target foe has more Health than you, you steal up to 18..52 Health. Otherwise, you deal 18..52 damage. |  | Life Siphon For 12..22 seconds, target suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration. |  | Life Transfer For 6..11 seconds, target foe suffers Health degeneration of 3..7, which you gain as Health regeneration. |  | Lifebane Strike Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal up to 12..41 Health. |  | Oppressive gaze Target foe and adjacent foes take 5..41 damage. Steal up to 15..39 Health from any who were suffering from Weakness. |  | Order of the Vampire Sacrifice 17% max Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3..13 Health. |  | Shadow Strike Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal 12..41 Health. |  | Soul Leech For 10 seconds, whenever target foe casts a Spell you steal 16..67 Health from that foe. |  | Spoil Victor For 1..25 second, whenever target foe attacks or casts a Spell on a creature with less Health that foe loses 5..41 Health. |  | Strip Enchantment Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30..102 Health. |  | Unholy Feast Steal 10..54 Health from up to 1..3 foes in the area. |  | Vampiric Bite Touch target foe to steal up to 29..65 Health. |  | Vampiric Gaze Steal 18..52 Health from target foe. |  | Vampiric Spirit For 5..17 seconds, your Spells cost 3 more Energy, but whenever you cats a Spell you steal up to 5..41 Health from one nearby foe. |  | Vampiric Swarm Vampiric Swarm flies out slowly and steals up to 15..51 Health from up to three foes in the area. |  | Vampiric Touch Touch target foe to steal up to 29..65 Health. |  | Well of Blood Exploit nearest corpse to create a Well of Blood at its location. For 8..18 seconds, allies in that area receive +1..5 Health regeneration. |
Necromancer - Curses | Feast of Corruption Target foe and all adjacent foes are struck for 16..67 shadow damage. You steal 8..34 Health from each struck foe who is suffering from a Hex. |  | Insidious Parasite For 8..15 seconds, whenever target foe hits with an attack, you steal 5..17 Health from that foe. |  | Parasitic Bond For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 30..102 when Parasitic Bond ends. |
Necromancer - Death Magic | Animate Vampiric Horror Exploit nearest corpse to animate a level 1..14 Vampiric Horror. Whenever a Vampiric Horror you control dealds damage, you gain the same amount of Health. |  | Blood of the Master Sacrifice 5% max Health. All adjacent undead allies are healed for 30..99. You sacrifice an additional 2% maximum Health per minion healed this way. |  | Soul Feast Exploit nearest corpse to steal 50..234 Health. |  | Taste of Death Steal 100..340 Health from target animated undead ally. |  | Taste of Pain If target foe is below 50% Health, you gain 30..126 Health. |
Necromancer - Necromancer Other | Grenth's Balance If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. |
Ranger - Beast Mastery | Predatory Season Create a level 1..8 Spirit. For non-Spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30..126 seconds. |
Ranger - Wilderness SurvivalRitualist - Channeling Magic | Nightmare Weapon For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack is reduced by 10..42 damage and steals up to 10..42 Health. |
Ritualist - Communing | Vital Weapon For 30 seconds, target ally has a Vital Weapon and has +40..148 maximum health. |
Ritualist - Restoration Magic | Generous was Tsungrai Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15..51 seconds and gain +50..122 maximum Health. When you drop his ashes, you gain 100..244 Health. |  | Life Create a level 1..8 spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..4 Health for each second this Spirit was alive. This Spirit dies after 30 seconds. |  | Mend Body and Soul Target ally is healed for 20..96 Health. That ally loses one Condition for each allied Spirit in your area. |  | Preservation Create a level 1..8 spirit. Every 4 seconds, this Spirit heals one ally in the area for 10..94 Health. This spirit dies after 60 seconds. |  | Protective Was Koalai Hold Kaolai's ashes for up to 15..51 seconds. While you hold his ashes, the next time damage brings your Health below 25%, you are healed for 26..197 Health. |  | Recuperation Create a level 1..8 spirit. Allies within its range gain +1..3 Health regeneration. This Spirit dies after 15..39 seconds. |  | Resilient Was Xiko Hold Xiko's ashes for up to 5..17 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain +2 Health regeneration. When you drop her ashes, you lose 1..3 Conditions. |  | Soothing Memories Target ally is healed for 10..82 Health. If you are holding an item, you gain 3 Energy. |  | Spirit Light Scrifice 17% Health. Target ally is healed for 50..134. If any Spirits are in the area around you, you don't sacrifice Health. |  | Spirit Light Weapon For 10 seconds, target ally gains 3..13 Health each second and an additional 3..13 Health per second if that ally is near a Spirit. |  | Spirit Transfer The Spirit nearest you loses 15..63 Health. Target ally is healed for 3 for each point of Health lost. |  | Vengeful Was Khanhei Hold Khanhei's ashes for 5..10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5..29 Health from that foe. |  | Vengeful Weapon For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15..51 Health from that foe. |  | Wielder's Boon Heal target ally for 15..63 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 10..34 Health. |
Ritualist - Spawning Power | Boon of Creation For 15..51 seconds, whenever you create a creature, you gain 5..41 Health and 1..5 Energy. |  | Consume Soul Target touched Spirit is destroyed. All allies in the area are healed for 30..198 Health. |  | Feast of Souls Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 50..90 Health. |  | Spirit Channeling For 10 seconds, you gain +1..5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 5..17 Health for each ally in the area. |  | Spirit to Flesh Target touched allied Spirit is destroyed. All nearby allies are healed for 30..198. |
Warrior - StrengthWarrior - Tactics
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