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Gain Health

Gain a specific amount of health.

Source: Gain Health

Assassin - Shadow Arts

Skill - Death's ChargeDeath's Charge
Shadow Step to target foe. If that foe has more Health than you, you are healed for 40..112.
Skill - Shadow RefugeShadow Refuge
For 4 seconds, you gain 5..9 Health regeneration. When Shadow Refuge ends, you gain 20..68 Health if you are attacking.
Skill - Way of PerfectionWay of Perfection
For 10..30 seconds, whenever you successfully make a critical hit you gain 10..34 health.

Elementalist - Energy Storage

Skill - Aura of RestorationAura of Restoration
For 60 seconds, you are healed for 152..350% of the Energy cost each time you cast a Spell.

Mesmer - Illusion Magic

Skill - Illusion of PainIllusion of Pain
For 10 seconds, target foe has -3..9 Health degenration. When Illusion of Pain ends, that foe is healed for 20 Health for each point of Health degenration caused from this Spell.
Skill - Illusion of WeaknessIllusion of Weakness
You lose 50..202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..202 Health.

Mesmer - Inspiration Magic

Skill - Ether FeastEther Feast
Target foe loses 3 Energy. You are healed 17..41 for each point of Energy lost.

Monk - Divine Favor

Skill - Aura of FaithAura of Faith
For 60 seconds, target ally gains 24..45% more Health when healed.
Skill - Blessed LightBlessed Light
Heal target ally for 10..94 Health and remove one Condition and one Hex. This is an elite skill.
Skill - Boon SignetBoon Signet
Heal target ally for 5..29 Health. For each Enchantment on that ally, you gain 2 Energy (maximum 1..5 Energy).
Skill - Contemplation of PurityContemplation of Purity
Lose all Enchantments. For each one lost, you gain 6..65 Health, lose one Hex, and lose one Condition.
Skill - Divine BoonDivine Boon
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15..51 points, and you lose 2 Energy.
Skill - Divine HealingDivine Healing
Heal yourself and party members in the area for 10..210 points.
Skill - Divine InterventionDivine Intervention
For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26..197 points.
Skill - Heaven's DelightHeaven's Delight
Heal yourself and party members in the area for 10..210 points.
Skill - Release EnchantmentsRelease Enchantments
Spell. Lose all Enchantments. Each party member is healed for 5..29 Health for each Monk Enchantment lost.
Skill - Watchful SpiritWatchful Spirit
While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..150 points when Watchful Spirit ends.

Monk - Healing Prayers

Skill - Dwayna's SorrowDwayna's Sorrow
For 30 seconds. target ally and all nearby allies are Enchanted with Dwayna's Sorrow. If an ally dies while under the effects of Dwayna's Sorrow, your party is healed for 5..41.
Skill - Ethereal LightEthereal Light
Target ally is healed for 25..85.This spell is easily interrupted.
Skill - Gift of HealthGift of Health
All of your other Healing Prayers skills are disables for 10..6 seconds. Target other ally is healed for 15..123 Health.
Skill - Heal AreaHeal Area
Heal yourself and all adjacent creatures for 30..150 points.
Skill - Healing BreezeHealing Breeze
For 10 seconds, target ally gains +3..8 Health regeneration.
Skill - Healing BurstHealing Burst
Target touched ally and adjacent allies are healed for 30..126 Health. If more than one ally was healed, you lose 5 Energy.
Skill - Healing LightHealing Light
Heal target ally for 40..88 Health. If your target has an Enchantment, you gain 1..3 Energy.
Skill - Healing SeedHealing Seed
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..25 Health.
Skill - Healing WhisperHealing Whisper
Target other ally is healed for 40..88 Health. This spell has half the normal range.
Skill - Jamei's GazeJamei's Gaze
Heal target other ally for 35..151 health.
Skill - Karei's Healing CircleKarei's Healing Circle
Heal yourself and all adjacent creatures for 30..150 points.
Skill - Live VicariouslyLive Vicariously
While you maintain this Enchantment, whenever target ally hits a foe, you gain 2..14 Health.
Skill - MendingMending
While you maintain this Enchantment, target ally gains +1..3 Health regeneration.
Skill - Signet of RejuvenationSignet of Rejuvenation
Heal target ally for 5..49. If target ally is casting a spell or attacking, that ally is healed for an additional 5..41 Health.
Skill - Vigorous SpiritVigorous Spirit
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5..17 points.

Monk - Protection Prayers

Skill - Draw ConditionsDraw Conditions
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health.
Skill - ExtinguishExtinguish
Spell. Remove one condition from each party member. Party members relieved of Burning are healed for 10..82 Health.
Skill - Mend AilmentMend Ailment
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5..57 points for each remaining Condition.
Skill - Reversal of FortuneReversal of Fortune
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..67.
Skill - Reverse HexReverse Hex
Remove one hex from target ally. For 5..9 seconds, the next time target ally would take damage inflicted injury is reduced by 5..41.
Skill - Shield GuardianShield Guardian
For 10 seconds, target ally has a 75% chance to block incoming attacks. The next time target ally blocks an attack, that ally and all nearby allies are healed for 16..67 and Shield Guardian ends.
Skill - Spirit BondSpirit Bond
For 8 seconds, whenever target ally takes more than 60 damage from a single attack or Spell, that ally is healed for 40..88 Health.

Necromancer - Blood Magic

Skill - Barbed SignetBarbed Signet
Sacrifice 8% max Health. You steal 18..52 Health from target foe.
Skill - Blood BondBlood Bond
Enchantment Spell. For 5..17 seconds, target other ally gains +1..1 Health regeneration and you suffer -1..3 Health degeneration.
Skill - Blood DrinkerBlood Drinker
If your Health is above 50%, you begin Bleeding for 10 seconds. Steal up to 20..56 Health from target foe.
Skill - Blood RenewalBlood Renewal
Sacrifice 25% max Health. For 10 seconds, you gain +3..5 Health regeneration. When Blood Renewal ends, you gain 40..160 Health.
Skill - Juandiced GazeJuandiced Gaze
Sacrifice 10..10% Health. If target foe has more Health than you, you steal up to 18..52 Health. Otherwise, you deal 18..52 damage.
Skill - Life SiphonLife Siphon
For 12..22 seconds, target suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration.
Skill - Life TransferLife Transfer
For 6..11 seconds, target foe suffers Health degeneration of 3..7, which you gain as Health regeneration.
Skill - Lifebane StrikeLifebane Strike
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal up to 12..41 Health.
Skill - Oppressive gazeOppressive gaze
Target foe and adjacent foes take 5..41 damage. Steal up to 15..39 Health from any who were suffering from Weakness.
Skill - Order of the VampireOrder of the Vampire
Sacrifice 17% max Health. For 5 seconds, whenever a party member who is not under the effects of another Necromancer Enchantment hits a foe with physical damage, that party member steals up to 3..13 Health.
Skill - Shadow StrikeShadow Strike
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal 12..41 Health.
Skill - Soul LeechSoul Leech
For 10 seconds, whenever target foe casts a Spell you steal 16..67 Health from that foe.
Skill - Spoil VictorSpoil Victor
For 1..25 second, whenever target foe attacks or casts a Spell on a creature with less Health that foe loses 5..41 Health.
Skill - Strip EnchantmentStrip Enchantment
Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30..102 Health.
Skill - Unholy FeastUnholy Feast
Steal 10..54 Health from up to 1..3 foes in the area.
Skill - Vampiric BiteVampiric Bite
Touch target foe to steal up to 29..65 Health.
Skill - Vampiric GazeVampiric Gaze
Steal 18..52 Health from target foe.
Skill - Vampiric SpiritVampiric Spirit
For 5..17 seconds, your Spells cost 3 more Energy, but whenever you cats a Spell you steal up to 5..41 Health from one nearby foe.
Skill - Vampiric SwarmVampiric Swarm
Vampiric Swarm flies out slowly and steals up to 15..51 Health from up to three foes in the area.
Skill - Vampiric TouchVampiric Touch
Touch target foe to steal up to 29..65 Health.
Skill - Well of BloodWell of Blood
Exploit nearest corpse to create a Well of Blood at its location. For 8..18 seconds, allies in that area receive +1..5 Health regeneration.

Necromancer - Curses

Skill - Feast of CorruptionFeast of Corruption
Target foe and all adjacent foes are struck for 16..67 shadow damage. You steal 8..34 Health from each struck foe who is suffering from a Hex.
Skill - Insidious ParasiteInsidious Parasite
For 8..15 seconds, whenever target foe hits with an attack, you steal 5..17 Health from that foe.
Skill - Parasitic BondParasitic Bond
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 30..102 when Parasitic Bond ends.

Necromancer - Death Magic

Skill - Animate Vampiric HorrorAnimate Vampiric Horror
Exploit nearest corpse to animate a level 1..14 Vampiric Horror. Whenever a Vampiric Horror you control dealds damage, you gain the same amount of Health.
Skill - Blood of the MasterBlood of the Master
Sacrifice 5% max Health. All adjacent undead allies are healed for 30..99. You sacrifice an additional 2% maximum Health per minion healed this way.
Skill - Soul FeastSoul Feast
Exploit nearest corpse to steal 50..234 Health.
Skill - Taste of DeathTaste of Death
Steal 100..340 Health from target animated undead ally.
Skill - Taste of PainTaste of Pain
If target foe is below 50% Health, you gain 30..126 Health.

Necromancer - Necromancer Other

Skill - Grenth's BalanceGrenth's Balance
If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount.

Ranger - Beast Mastery

Skill - Predatory SeasonPredatory Season
Create a level 1..8 Spirit. For non-Spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30..126 seconds.

Ranger - Wilderness Survival

Skill - Troll UnguentTroll Unguent
For 10 seconds, you gain Health regeneration +3..9.

Ritualist - Channeling Magic

Skill - Nightmare WeaponNightmare Weapon
For 12 seconds, target ally has a Nightmare Weapon. Target ally's next successful attack is reduced by 10..42 damage and steals up to 10..42 Health.

Ritualist - Communing

Skill - Vital WeaponVital Weapon
For 30 seconds, target ally has a Vital Weapon and has +40..148 maximum health.

Ritualist - Restoration Magic

Skill - Generous was TsungraiGenerous was Tsungrai
Sacrifice 10% Health. Hold Tsungrai's ashes for up to 15..51 seconds and gain +50..122 maximum Health. When you drop his ashes, you gain 100..244 Health.
Skill - LifeLife
Create a level 1..8 spirit. When this Spirit dies, all non-Spirit allies within its range are healed for 1..4 Health for each second this Spirit was alive. This Spirit dies after 30 seconds.
Skill - Mend Body and SoulMend Body and Soul
Target ally is healed for 20..96 Health. That ally loses one Condition for each allied Spirit in your area.
Skill - PreservationPreservation
Create a level 1..8 spirit. Every 4 seconds, this Spirit heals one ally in the area for 10..94 Health. This spirit dies after 60 seconds.
Skill - Protective Was KoalaiProtective Was Koalai
Hold Kaolai's ashes for up to 15..51 seconds. While you hold his ashes, the next time damage brings your Health below 25%, you are healed for 26..197 Health.
Skill - RecuperationRecuperation
Create a level 1..8 spirit. Allies within its range gain +1..3 Health regeneration. This Spirit dies after 15..39 seconds.
Skill - Resilient Was XikoResilient Was Xiko
Hold Xiko's ashes for up to 5..17 seconds. For each Hex or Condition you are suffering from while holding her ashes, you gain +2 Health regeneration. When you drop her ashes, you lose 1..3 Conditions.
Skill - Soothing MemoriesSoothing Memories
Target ally is healed for 10..82 Health. If you are holding an item, you gain 3 Energy.
Skill - Spirit LightSpirit Light
Scrifice 17% Health. Target ally is healed for 50..134. If any Spirits are in the area around you, you don't sacrifice Health.
Skill - Spirit Light WeaponSpirit Light Weapon
For 10 seconds, target ally gains 3..13 Health each second and an additional 3..13 Health per second if that ally is near a Spirit.
Skill - Spirit TransferSpirit Transfer
The Spirit nearest you loses 15..63 Health. Target ally is healed for 3 for each point of Health lost.
Skill - Vengeful Was KhanheiVengeful Was Khanhei
Hold Khanhei's ashes for 5..10 seconds. Whenever a foe strikes you in combat while you are holding Khanhei's ashes, you steal 5..29 Health from that foe.
Skill - Vengeful WeaponVengeful Weapon
For 8 seconds, the next time target ally takes damage from a foe, that ally steals up to 15..51 Health from that foe.
Skill - Wielder's BoonWielder's Boon
Heal target ally for 15..63 points. If that ally is under the effects of a "Weapon Spell," Wielder's Boon heals for an additional 10..34 Health.

Ritualist - Spawning Power

Skill - Boon of CreationBoon of Creation
For 15..51 seconds, whenever you create a creature, you gain 5..41 Health and 1..5 Energy.
Skill - Consume SoulConsume Soul
Target touched Spirit is destroyed. All allies in the area are healed for 30..198 Health.
Skill - Feast of SoulsFeast of Souls
Destroy all nearby allies' Spirits. For each Spirit destroyed in this way, all party members are healed for 50..90 Health.
Skill - Spirit ChannelingSpirit Channeling
For 10 seconds, you gain +1..5 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 5..17 Health for each ally in the area.
Skill - Spirit to FleshSpirit to Flesh
Target touched allied Spirit is destroyed. All nearby allies are healed for 30..198.

Warrior - Strength

Skill - "I Will Avenge You!"
For each dead ally, you gain 10 seconds of Health regeneration +3..6 and your attack speed increases by 25%.
Skill - "I Will Survive!"
You gain +3 Health regeneration for each condition you are suffering. This regeneration expires after 5..10 seconds.
Skill - Endure PainEndure Pain
For 7..16 seconds you have an additional 90..258 Health.

Warrior - Tactics

Skill - "Victory Is Mine!"
You gain 10..56 Health and 5 Energy for each Condition suffered by foes in the area.
Skill - Healing SignetHealing Signet
You gain 40..130 Health. You have -40 armor while using this skill.
 
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