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Health Degeneration
Health increasing over time faster
Source: Health Degeneration
Mesmer - Illusion Magic
Conjure Phantasm
For
2..12
seconds, target foe experiences
Health degeneration
of 5.
Crippling Anguish
For
8..18
seconds, target foe
moves 50% slower
and suffers
Health degeneration
of
1..3
.
Migraine
For
5..17
seconds, target foe suffers
Health degeneration
of
1..3
and takes 100% longer to cast Spells.
Phantom Pain
For 10 seconds, target foe suffers
Health degeneration
of
1..3
. When Phantom Pain ends, that foe suffers a
Deep Wound
, lowering that foe's maximum Health by 20% for
5..17
seconds.
Necromancer - Blood Magic
Life Siphon
For
12..22
seconds, target suffers -
1..3
Health degeneration
, and you gain +
1..3
Health regeneration
.
Life Transfer
For
6..11
seconds, target foe suffers
Health degeneration
of
3..7
, which you gain as
Health regeneration
.
Necromancer - Curses
Faintheartedness
For the next
5..29
seconds, target foe attacks 50% slower, and that foe suffers
Health degeneration
of
1..3
.
Malaise
For
5..29
seconds, target foe suffers
Energy degeneration
of 2 and you suffer
Health degeneration
of 2. Malaise ends if target foe's Energy reaches 0.
Parasitic Bond
For 20 seconds, target foe suffers
Health degeneration
of 1. The caster is healed for
30..102
when Parasitic Bond ends.
Suffering
For
6..25
seconds, target foe and all nearby foes suffer
Health degeneration
of 2.
Wither
For
5..29
seconds, target foe suffers
Health degeneration
of
2..4
and 2
Energy degeneration
. Wither ends if that foe's Energy reaches 0.
Necromancer - Death Magic
Well of Suffering
Exploit nearest corpse to create a Well of Suffering at its location. For
8..18
seconds, foes in that area suffer
Health degeneration
of -
1..5
.
Download GWFreaks for complete information with interactive map
Animation Flash
Development team currently work on
translation
and
online template
support in the tool.
Skill "Mantra of concentration and Hex Breaker" are the skill that have the longest duration affecting a player without energy maintain.
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