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| InterruptInterrupt stop the current spell of the target making him consuming the energy cost but having no effect. |
Source: Interrupt Assassin - Dagger MasteryAssassin - Shadow ArtsElementalist - Water Magic | Icy Prism Target foe is struck for 10..54 cold damage. If target foe is using a Signet, that Signet is interrupted and all of that foe's Signets are disabled for 3..8 seconds. |  | Maelstrom Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..22 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. |
Mesmer - Domination MagicMesmer - Fast CastingMesmer - Illusion MagicMesmer - Inspiration MagicNecromancer - Curses | Shivers of Dread For 10..34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10..6 Energy or Shivers of Dread ends. |  | Spinal Shivers For 10..34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10..6 Energy or Spinal Shivers ends. |
Necromancer - Soul Reaping | Wail of Doom Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5..17 seconds. |
Ranger - Beast Mastery | Bestial Mauling Your animal companion attempts a Bestial Mauling that deals +5..17 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 5..17 seconds |  | Disrupting Lunge Your animal companion attempts a Disrupting Lunge that deals +1..10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds. |
Ranger - Expertise | Distracting Shot If Distracting Shot hits, it interrupts target foe's action but deals only 1..13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. |
Ranger - MarksmanshipRanger - Wilderness Survival | Choking Gas For 1..10 seconds, your arrows deal 1..7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells. |  | Incendiary Arrows For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1..3 seconds. |
Ritualist - Channeling Magic | Wailing Weapon For 5..10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted. |
Ritualist - Communing | Dissonance Create a level 1..7 spirit. This Spirit deals 5..17 damage and anyone struck by its attack is interrupted. This spirit dies after 10..22 seconds. |
Warrior - Axe Mastery | Disrupting Chop If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds. |
Warrior - Strength | Dwarven Battle Stance For 3..9 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill. |
Warrior - Swordsmanship | Savage Slash If this attack hits, it interrupts target foe's action. If that action was a Spell, you deal 1..32 extra damage. |
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