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Interrupt

Interrupt stop the current spell of the target making him consuming the energy cost but having no effect.

Source: Interrupt

Assassin - Dagger Mastery

Skill - Disrupting StabDisrupting Stab
If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 3..9 seconds.
Skill - Exhausting AssaultExhausting Assault
Must follow an off-hand attack. Target foe's action is interrupted. If that action was casting a Spell, target foe suffers from Exhaustion.
Skill - Temple StrikeTemple Strike
Must follow a lead attack. If this attack hits, target foe is interrupted, Dazed and Blinded for 1..8 second(s).

Assassin - Shadow Arts

Skill - Beguiling HazeBeguiling Haze
If target touched foe is casting a Spell, that foe is interrupted and becomes Dazed for 5..10 seconds.

Elementalist - Water Magic

Skill - Icy PrismIcy Prism
Target foe is struck for 10..54 cold damage. If target foe is using a Signet, that Signet is interrupted and all of that foe's Signets are disabled for 3..8 seconds.
Skill - MaelstromMaelstrom
Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..22 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion.

Mesmer - Domination Magic

Skill - ComplicateComplicate
Interrupt target foe's action. If that action was to use a Signet, it and all other Signets are disabled for 1..13 seconds.
Skill - Cry of FrustrationCry of Frustration
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10..37 damage.
Skill - Power BlockPower Block
If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 3..13 seconds for that foe.
Skill - Power LeakPower Leak
If target foe is casting a Spell, the Spell is interrupted and target foe loses 10..22 Energy.
Skill - Power SpikePower Spike
If target foe is casting a Spell, the Spell is interrupted and the foe takes 20..86 damage.
Skill - Psychic DistractionPsychic Distraction
All of your other skills are disabled for 8 seconds. If target foe is using a skills, that skill is interrupted and disabled for 5..11 seconds.
Skill - Signet of DisruptionSignet of Disruption
If target foe is casting a Spell, the spell is interrupted and that foe suffers 10..43 damage. If that foe is Hexed, Signet of Disruption can interrupt any non-Spell skills.

Mesmer - Fast Casting

Skill - Power ReturnPower Return
If target foe is casting a Spell, that Spell is interrupted and target foe gains 10..6 energy.

Mesmer - Illusion Magic

Skill - ClumsinessClumsiness
For 4..7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10..76 damage.

Mesmer - Inspiration Magic

Skill - Leech SignetLeech Signet
Interrupt target foe's action. If that action was a Spell, you gain 3..13 Energy.
Skill - Power DrainPower Drain
If target foe is casting a Spell, the Spell is interrupted and you gain 1..25 Energy.
Skill - Power LeechPower Leech
If target foe is casting a Spell, that Spell is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1..6 Energy from that foe.

Necromancer - Curses

Skill - Shivers of DreadShivers of Dread
For 10..34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10..6 Energy or Shivers of Dread ends.
Skill - Spinal ShiversSpinal Shivers
For 10..34 seconds, whenever target foe is struck for cold damage while using a skill, that foe is interrupted, and you lose 10..6 Energy or Spinal Shivers ends.

Necromancer - Soul Reaping

Skill - Wail of DoomWail of Doom
Sacrifice 10% Health, and target foe is interrupted. If target foe was attacking, all of that foe's attack skills are disabled for 5..17 seconds.

Ranger - Beast Mastery

Skill - Bestial MaulingBestial Mauling
Your animal companion attempts a Bestial Mauling that deals +5..17 damage. If the attack strikes a knocked-down foe, that foe is Dazed for 5..17 seconds
Skill - Disrupting LungeDisrupting Lunge
Your animal companion attempts a Disrupting Lunge that deals +1..10 damage. If that attack strikes a foe using a skill that skill is interrupted and is disabled for an additional 20 seconds.

Ranger - Expertise

Skill - Distracting ShotDistracting Shot
If Distracting Shot hits, it interrupts target foe's action but deals only 1..13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.

Ranger - Marksmanship

Skill - Broad Head ArrowBroad Head Arrow
You shoot a broad head arrow that moves slower than normal. If it hits, target foe is Dazed for 5..17 seconds, and if target foe is casting a Spell that Spell is interrupted.
Skill - Concussion ShotConcussion Shot
If Concussion Shot hits while target foe is casting a Spell, the Spell is interrupted and your target is Dazed for 5..17 seconds. This attack deals only 1..13 damage.
Skill - Punishing ShotPunishing Shot
If Punishing Shot hits, you strike for +10..18 damage and your target is interrupted.
Skill - Savage ShotSavage Shot
If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 13..25 damage.

Ranger - Wilderness Survival

Skill - Choking GasChoking Gas
For 1..10 seconds, your arrows deal 1..7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
Skill - Incendiary ArrowsIncendiary Arrows
For 8 seconds, targets struck by your arrows are interrupted and set on fire for 1..3 seconds.

Ritualist - Channeling Magic

Skill - Wailing WeaponWailing Weapon
For 5..10 seconds, target ally has a Wailing Weapon. Whenever the Wailing Weapon strikes an attacking foe, that foe is interrupted.

Ritualist - Communing

Skill - DissonanceDissonance
Create a level 1..7 spirit. This Spirit deals 5..17 damage and anyone struck by its attack is interrupted. This spirit dies after 10..22 seconds.

Warrior - Axe Mastery

Skill - Disrupting ChopDisrupting Chop
If it hits, this attack interrupts the target's current action. If that action was a skill, that skill is disabled for an additional 20 seconds.

Warrior - Strength

Skill - Dwarven Battle StanceDwarven Battle Stance
For 3..9 seconds, you attack 10% faster, and if your hammer attacks hit, your target is interrupted. Dwarven Battle Stance ends if you use a skill.

Warrior - Swordsmanship

Skill - Savage SlashSavage Slash
If this attack hits, it interrupts target foe's action. If that action was a Spell, you deal 1..32 extra damage.
 
Animation Flash
 Development team currently work on translation and online template support in the tool.
  Re-applying the same condition to an enemy target, does not add the condition twice, but reset the duration timer.
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