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Weakness

Weakness

Weak causes the target to deal less damage with both melee and projectile attacks. The base damage on your attacks is reduced by 66%.

Source: Weakness

Elementalist - Air Magic

Skill - Enervating ChargeEnervating Charge
Target foe is struck for 5..41 lightning damage and suffers from Weakness for 5..17 seconds. This Spell has 25% armor penetration.

Necromancer - Curses

Skill - EnfeebleEnfeeble
Target suffers from Weakness for 5..17 seconds.
Skill - Enfeebling BloodEnfeebling Blood
Sacrifice 10% max Health. Target foe and all adjacent foes suffer from Weakness for 5..17 seconds.
Skill - Enfeebling TouchEnfeebling Touch
Target touched foe loses 5..17 Health and suffers from Weakness for 5..41 seconds.

Necromancer - Death Magic

Skill - VirulenceVirulence
If target foe was already suffering from a Condition, that foe suffers from disease, Poison and Weakness for 3..13 seconds.

Warrior - Axe Mastery

Skill - Axe TwistAxe Twist
If this attack hits a foe suffering from a Deep Wound, you strike for 1..16 more damage and that foe suffers from Weakness for 20 seconds.

Warrior - Hammer Mastery

Skill - Devastating HammerDevastating Hammer
If Devastating Hammer hits, your target is knocked down and suffers from Weakness for 5..17 seconds.
Skill - Forceful BlowForceful Blow
If Forceful Blow hits, you strike for +10..34 damage. and your target is Weakened for 5..17 seconds. If it is "evaded" you are knocked down
Skill - Heavy BlowHeavy Blow
Lose all adrenaline. If this attack hits a foe suffering from Weakness, that foe is knocked down and you strike for +1..24 damage.
Skill - Staggering BlowStaggering Blow
If this hammer blow hits, your target will suffer from Weakness for 5..17 seconds.

Warrior - Tactics

Skill - Drunken BlowDrunken Blow
If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). After making a Drunken Blow, you are knocked down.

Removal: Weakness

Elementalist - Earth Magic

Skill - Crystal WaveCrystal Wave
Foes adjacent to you are struck for 10..82 damage but are cured of any negative Conditions. This Spell ignores armor and magic resistance.

Monk - Divine Favor

Skill - Contemplation of PurityContemplation of Purity
Lose all Enchantments. For each one lost, you gain 6..65 Health, lose one Hex, and lose one Condition.

Monk - Monk other

Skill - MartyrMartyr
Transfer all Conditions and their remaining durations from your party members to you.
Skill - Purge ConditionsPurge Conditions
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, and Deep Wound) from target ally.
Skill - Purge SignetPurge Signet
Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.

Monk - Protection Prayers

Skill - Draw ConditionsDraw Conditions
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health.
Skill - Mend AilmentMend Ailment
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target ally. That ally is healed for 5..57 points for each remaining Condition.
Skill - Mend ConditionMend Condition
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..57 points.
Skill - Restore ConditionRestore Condition
Remove all Conditions (Poison, disease, Blindness, dazed, bleed, Crippled, and Deep Wound) from target other ally. That ally is healed 10..58 for each Condition removed.

Necromancer - Curses

Skill - Plague SendingPlague Sending
Sacrifice 10% max Health. Transfer one negative Condition and its remaining duration from yourself to target foe and all adjacent foes.
Skill - Plague SignetPlague Signet
Transfer all negative Conditions and their remaining durations from yourself to target foe. This is an elite skill. (50% failure chance with Curses 4 or less.)

Necromancer - Death Magic

Skill - Infuse ConditionInfuse Condition
For 15..51 seconds, whenever you receive a Condition, that Condition is transferred to your closest minion instead.
Skill - Verata's SacrificeVerata's Sacrifice
Sacrifice 15% max Health. For 5..9 seconds, all of your undead allies gain +10 Health regeneration. All Conditions are removed from those allies and transferred to you. This Spell instantly recharges if you control 3 or fewer minions.

Necromancer - Necromancer Other

Skill - Plague TouchPlague Touch
Transfer a negative Condition and its remaining duration from yourself to target touched foe.
 
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