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Conditions Information


Conditions are negative effects that last for a period of time on a player. All conditions can be cured with specific skills.

List of condition

Bleeding
Bleeding causes the target to suffer health degeneration of -3 (target loses 6 health/second).

Blind
Blind makes the target's melee and projectile attacks less accurate, giving them a 90% chance to miss.

Crippled
Crippled slows a character's movement by 50%.

Dazed
Dazed causes the target's spells to require twice as long to cast, and makes them easily interruptible (spells fail if the dazed player is hit while casting).

Deep Wound
Deep Wound lowers a character's maximum health by 20% and reduces the health that character receives from healing.

Disease
Disease causes the target to suffer health degeneration of -4 (target loses 8 health/second).

On fire
On fire causes the target to suffer health degeneration of -7 (target loses 14 health/second).

Poison
Poison causes the target to suffer health degeneration of -4 (target loses 8 health/second).

Weakness
Weak causes the target to deal less damage with both melee and projectile attacks. The base damage on your attacks is reduced by 66%.

 
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