 | Armor of Frost For 10..29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic. |
 | Armor of Mist For 8..18 seconds, you gain +10..34 armor and move 33% faster. |
 | Blurred Vision For 4..9 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, these foes have a 50% chance to miss with attacks. |
 | Conjure Frost For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 5..17 cold damage. |
 | Deep Freeze You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10..70 cold damage, and for 10 seconds, they move 66% slower. |
 | Freezing Gust If target foe is under the effect of a Water Magic Hex, that foe is struck for 20..68 cold damage. Otherwise, that foe moves 66% slower for 1..5 second(s). |
 | Frigid Armor For 10..22 seconds, you have +10..34 armor against physical damage and cannot be set on fire. |
 | Frozen Burst All nearby foes are struck for 10..70 cold damage and move 66% slower for 3..7 seconds. |
 | Glowing Ice Target foe is struck for 5..41 cold damage. If that foe is under the effects of a water Hex you gain 5..8 Energy |
 | Ice Prison For 8..18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
Duplicate: Teina's Prison, Factions. |
 | Ice Spear Send out an Ice Spear, striking target foe for 10..58 cold damage if it hits. Ice Spear has half the normal Spell range. |
 | Ice Spikes Target and adjacent foes are struck for 20..68 cold damage and move 66% slower for 2..5 seconds. |
 | Icy Prism Target foe is struck for 10..54 cold damage. If target foe is using a Signet, that Signet is interrupted and all of that foe's Signets are disabled for 3..8 seconds. |
 | Icy Shackles For 4..9 seconds, target foe's movement speed is reduced by 66%. While under the effects of an Enchantment, that foe's movement is reduced by 90%. |
 | Maelstrom Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..22 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. |
 | Mind Freeze Target foe suffers 10..34 cold damage. If you have more Energy than target foe, that foe suffers an additional 10..34 cold damage and moves 90% slower for 1..8 seconds. This Spell causes Exhaustion. |
 | Mirror of Ice For 60 seconds, the next time an enemy Spell would deal damage to you, that damage is negated and that Spell's caster takes 10..70 damage. |
 | Mist Form For 8..18 seconds, you cannot take or deal damage from attacks. |
 | Rust For 6..35 seconds, target foe and all adjacent foes take 3 times as long to activate Signets. |
 | Shard Storm Send out an ice shard that strikes target foe for 10..70 cold damage if it hits and causes target foe to move 66% slower for 2..5 seconds. |
 | Shatterstone Target foe is struck for 25..85 cold damage and is Hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe is struck for 25..85 cold damage. |
 | Slippery Ground If Target foe is Blind, that foe is Knocked Down. |
 | Steam If target foe is on fire, Steam Blinds that foe for 5..9 seconds and strikes for 25..61 cold damage. Otherwise that foe is struck for 40..88 cold damage. |
 | Swirling Aura For 8..18 seconds, Swirling Aura has a 50% chance to block projectiles. |
 | Teinai's Prison For 8..18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
Duplicate: Ice Prison, Prophecies. |
 | Vapor Blade Target foe is struck for 15..111 cold damage. Vapor Blade deals half damage if that foe has any Enchantments on them. |
 | Ward Against Harm Create a Ward Against Harm at this location. For 8..18 seconds, non-Spirit allies in this area have +12..50 armor against fire damage and +12..22 armor against other damage. |
 | Water Attunement For 36..55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Water Magic. |
 | Water Trident Send out a fast-moving Water Trident striking target foe for 10..58 cold damage if it hits. If it hits a moving foe, that foe is knocked down. |
 | Winters Embrace For 2..5 seconds, you and target touched foe move 90% slower |