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Inspiration Magic

Mesmer
Many Mesmer skills, especially spells which generate energy and reduce damage, become more effective with higher Inspiration Magic.

Mesmer - Inspiration Magic

Skill - Auspicious IncantationAuspicious Incantation
For 20 seconds, the next spell you cast is disabled for an additional 10..6 seconds, and you gain 110..182% of that spell's Energy cost.
Skill - ChannelingChanneling
For 8..46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
Skill - Discharge EnchantmentDischarge Enchantment
Remove one Enchantment from target foe. If that foe is Hexed, this Skill recharges 20..44% faster.
Skill - Drain DelusionsDrain Delusions
Remove one Mesmer Hex from target foe. If a Hex was removed in this way, that foe loses 1..4 Energy and you gain 2 Energy for each point lost.
Skill - Drain EnchantmentDrain Enchantment
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 8..12 Energy and 40..104 Health.
Skill - Elemental ResistanceElemental Resistance
For 30..78 seconds, You gain +40 armor against elemental damage, but you lose 24..14 armor against physical damage.
Skill - Energy DrainEnergy Drain
Target foe loses 2..8 Energy. You gain 2 Energy for each point of Energy lost.
Skill - Energy TapEnergy Tap
Target foe loses 4..6 Energy. You gain 2 Energy for each point of Energy lost.
Skill - Ether FeastEther Feast
Target foe loses 3 Energy. You are healed 20..44 for each point of Energy lost.
Skill - Ether LordEther Lord
You lose all Energy. For 5..9 seconds, target foe suffers -1..3 Energy degeneration, and you experience +1..3 Energy regeneration.
Skill - Ether PhantomEther Phantom
For 10 seconds, target foe has -1 Energy degeneration. If this Hex is removed prematurely, that foe loses 1..4 Energy.
Skill - Ether SignetEther Signet
If you have less than 5..9 Energy, gain 10..18 Energy.
Skill - Extend ConditionsExtend Conditions
All Conditions on target foe last 5..81% longer (maximum 30 seconds).
Skill - FeedbackFeedback
Target foe loses one Enchantment. If an Enchantment is removed in this way, that foe also loses 4..9 Energy.
Skill - Hex Eater SignetHex Eater Signet
Target touched ally and up to 2..4 adjacent allies each lose one Hex. You gain 1..3 Energy for each Hex removed this way.
Skill - Inspired EnchantmentInspired Enchantment
Remove an Enchantment from target foe and gain 3..13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. Duplicate: Revealed Enchantment, Factions.
Skill - Inspired HexInspired Hex
Remove a Hex from target ally and gain 4..9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. Duplicate: Revealed Hex, Factions.
Skill - Keystone SignetKeystone Signet
All of your Signets except Keystone Signet are recharged. All of your non-Signet skills are disabled for 17..7 seconds.
Skill - Leech SignetLeech Signet
Interrupt target foe's action. If that action was a Spell, you gain 3..13 Energy.
Skill - Lyssa's AuraLyssa's Aura
For 3..9 seconds, whenever you are the target of an enemy Spell, you steal up to 1..6 Energy from the caster.
Skill - Mantra of ConcentrationMantra of Concentration
For 1..31 seconds, the next time you would be interrupted while performing a Skill, you are not interrupted.
Skill - Mantra of EarthMantra of Earth
For 30..78 seconds, whenever you take earth damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of FlameMantra of Flame
For 30..78 seconds, whenever you take fire damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of FrostMantra of Frost
For 30..78 seconds, whenever you take cold damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of InscriptionsMantra of Inscriptions
For 30..78 seconds, your Signets recharge 25..45% faster.
Skill - Mantra of LightningMantra of Lightning
For 30..78 seconds, whenever you take lightning damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of PersistenceMantra of Persistence
For 30 seconds, any Illusion Magic Hex you cast lasts 20..44% longer.
Skill - Mantra of RecallMantra of Recall
For 20 seconds, you gain no benefit from it. You gain 10..22 Energy when Mantra of Recall ends.
Skill - Mantra of ResolveMantra of Resolve
For 30..78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..5 Energy or Mantra of Resolve ends.
Skill - Mantra of SignetsMantra of Signets
For 10..22 seconds, the next time you use a Signet, it recharges immediately.
Skill - Physical ResistancePhysical Resistance
For 30..78 seconds, You gain +40 armor against physical damage, but you lose 24..14 armor against elemental damage.
Skill - Power DrainPower Drain
If target foe is casting a Spell or Chant, the Skill is interrupted and you gain 1..25 Energy.
Skill - Power LeechPower Leech
If target foe is casting a Spell or Chant, that Skill is interrupted and for 10 seconds whenever that foe casts a Spell, you steal up to 1..6 Energy from that foe.
Skill - Revealed EnchantmentRevealed Enchantment
Remove an Enchantment from target foe and gain 3..13 Energy. For 20 seconds, Revealed Enchantment is replaced with the Enchantment removed from target foe. Duplicate: Inspired Enchantment, Prophecies.
Skill - Revealed HexRevealed Hex
Remove a Hex from target ally and gain 4..9 Energy. For 20 seconds, Revealed Hex is replaced with the Hex that was removed. Duplicate: Inspired Hex, Prophecies.
Skill - Signet of HumilitySignet of Humility
Target foe's elite skill is disabled for 1..13 seconds.
Skill - Signet of RecallSignet of Recall
For 10 seconds you have -4 Energy Regeneration. When this effect ends, you gain 13..19 Energy.
Skill - Spirit of FailureSpirit of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat.
Skill - Spirit ShacklesSpirit Shackles
For 5..17 seconds, target foe loses 5 Energy whenever that foe attacks.
Skill - TeaseTease
For 20 seconds, Skills used by target touched foe take 20..84% longer to recharge. This Skill ends if that foe hits you.
Skill - Waste Not Want NotWaste Not Want Not
If target foe is not casting a Spell or attacking, you gain 8..12 Energy
 
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