Bartoch Bartoch is a Skill Trainer in Droknar's Forge Skills that can be get from Bartoch |  | Signet of Capture Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. |
Elementalist - Air MagicElementalist - Earth MagicElementalist - Fire Magic | Fire Attunement For 36..55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. |  | Flame Burst All nearby foes are struck for 15..99 fire damage. |  | Incendiary Bonds After 3 seconds, target foe and all nearby foes are struck for 20..68 fire damage and are set on fire for 1..3 second(s). |
Elementalist - Water Magic | Deep Freeze You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10..70 cold damage, and for 10 seconds, they move 66% slower. |  | Swirling Aura For 8..18 seconds, Swirling Aura has a 50% chance to block projectiles. |
Mesmer - Domination Magic | Blackout For 2..5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. |  | Guilt For 6 seconds, if target foe casts a Spell that targets a foe, the Spell fails and you steal up to 5..12 Energy from that foe. |  | Mind Wrack For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15..75 damage. |
Mesmer - Illusion Magic | Arcane Conundrum For 5..13 seconds, Spells cast by target foe take twice as long to cast. |
Mesmer - Inspiration MagicMonk - Divine FavorMonk - Healing Prayers | Healing Touch Heal target touched ally for 16..51 Health. Health gain from Divine Favor is doubled for this Spell. |
Monk - Monk other | Vengeance Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 15% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a death penalty. |
Monk - Protection Prayers | Mend Ailment Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5..57 Health. |  | Mend Condition Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..57 Health. |
Monk - Smiting Prayers | Balthazar's Aura For 8 seconds, foes adjacent to target ally take 10..22 holy damage each second. |  | Scourge Healing For 30 seconds, every time target foe is healed, the healer takes 15..67 holy damage. |  | Zealot's Fire For 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 5..29 fire damage and you lose 1 Energy. |
Necromancer - Blood Magic | Demonic Flesh Sacrifice 20% maximum Health. For 30..54 seconds, your maximum Health is increased by 80..176. |  | Signet of Agony Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 10..37 damage. |
Necromancer - Curses | Chilblains You become Poisoned for 10 seconds. Foes in the area are struck for 10..37 cold damage and lose 1..2 Enchantment(s). |  | Malaise For 5..29 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..41 damage and Malaise ends. |  | Price of Failure For 30 seconds, target foe has a 25% chance to miss with attacks and takes 15..39 damage whenever that foe fails to hit in combat. |
Necromancer - Death Magic | Animate Bone Fiend Exploit nearest corpse to animate a level 1..14 bone fiend. Bone fiends can attack at range. |  | Animate Bone Minions Exploit nearest corpse to animate 2 level 0..0 bone minions. |  | Well of the Profane Exploit nearest corpse to create a Well of the Profane at its location. For 8..18 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.) |
Ranger - Beast Mastery | Edge of Extinction Create a level 1..8 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..43 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..126 seconds. |  | Tiger's Fury All your non-attack skills are disabled for 5 seconds. For 5..10 seconds, you attack 25% faster.
Duplicate: Bestial Fury, Factions. |
Ranger - MarksmanshipRanger - Wilderness Survival | Choking Gas For 1..10 second(s), your arrows deal 1..7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells. |  | Dust Trap When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..7 seconds and take 10..22 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds. |  | Flame Trap When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..10 fire damage and set on fire for 1..3 second(s). Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |  | Winnowing Create a level 1..8 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30..126 seconds. |
Warrior - Strength | Bull's Strike If this attack hits a moving foe, you strike for +5..25 damage, and your target is knocked down. |  | Shield Bash For 5..10 seconds, while wielding a shield, the next attack skill used against you is blocked. If it was a melee skill, your attacker is knocked down and that skill is disabled for an additional 15 seconds. |
Warrior - Swordsmanship | Savage Slash If this attack hits, it interrupts target foe's action. If that action was a Spell, you deal +1..32 extra damage. |
Warrior - Tactics | "Fear Me!" All nearby foes lose 1..3 Energy. |  | "Shields Up!" For 5..10 seconds, you and all party members within earshot gain 24 armor against piercing damage and 50% chance to block incoming projectile attacks. |  | "To The Limit!" For each foe within earshot (maximum 1..5), you gain 1 strike of adrenaline. |  | Balanced Stance For 8..18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |  | Defensive Stance For 1..7 seconds, you have +24 armor and you have a 75% chance to block melee attacks and arrows. Defensive Stance ends if you use a skill. |
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