Captain Osric is a Skill Trainer in Yak's Bend Skills that can be get from Captain Osric Elementalist - Earth Magic | Armor of Earth For 30 seconds, you gain 24..53 armor, but move 50..21% slower. |  | Earth Attunement For 36..55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. |  | Eruption Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10..34 earth damage and are Blinded for 10 seconds. |  | Magnetic Aura For 5..17 seconds, Magnetic Aura has a 75% chance to block melee attacks. |  | Ward Against Elements You create a Ward Against Elements at your current location. For 8..18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. |
Elementalist - Fire Magic | Fireball Send out a ball of fire that strikes target foe and all adjacent foes for 7..91 fire damage. |  | Lava Font For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5..41 fire damage. |
Elementalist - Water MagicMesmer - Domination Magic | Chaos Storm Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5..12 damage each second. Chaos Storm drains 1..6 Energy whenever it strikes a foe casting a Spell. |  | Diversion For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47 seconds to recharge. |  | Energy Burn Target foe loses 3..7 Energy and takes 10 damage for each point of Energy lost. |  | Power Leak If target foe is casting a Spell, the Spell is interrupted and target foe loses 5..17 Energy. |  | Shatter Hex Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30..102 damage. |
Mesmer - Illusion Magic | Distortion For 1..4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. |  | Illusion of Haste For 5..10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. |  | Phantom Pain For 10 seconds, target foe suffers -1..3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..17 seconds. |
Mesmer - Inspiration MagicMonk - Healing PrayersMonk - Monk otherMonk - Protection PrayersMonk - Smiting Prayers | Smite This attack deals 10..46 Holy damage. If attacking, your target takes an additional 10..30 Holy damage. |  | Strength of Honor While you maintain this Enchantment, target ally deals 1..8 more damage in melee. |
Necromancer - Blood Magic | Dark Pact Sacrifice 10% Health and deal 10..40 shadow damage to target foe. |  | Shadow Strike Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal up to 12..41 Health.
Duplicate: Lifebane Strike, Factions. |
Necromancer - Curses | Insidious Parasite For 5..13 seconds, whenever target foe hits with an attack, you steal up to 15..39 Health from that foe. |  | Mark of Pain For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34 shadow damage to adjacent foes. |  | Parasitic Bond For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30..102 when Parasitic Bond ends. |  | Shadow of Fear Target foe and all adjacent foes attack 50% slower for the next 20..39 seconds. |  | Weaken Armor For 10..34 seconds, target foe has an armor penalty of -20 against physical damage. |
Necromancer - Death Magic | Putrid Explosion The corpse nearest your target explodes, sending out a shockwave that deals 24..101 damage to nearby foes. |  | Soul Feast Exploit nearest corpse to gain 50..234 Health. |  | Vile Touch Touch target foe to deal 20..56 damage. |
Ranger - Beast Mastery | Call of Haste For 30 seconds, your animal companions have a 25% faster attack speed and move 25%.faster. |  | Feral Lunge Your animal companion attempts a Feral Lunge that deals +5..29 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5..21 seconds. |
Ranger - Expertise | Distracting Shot If Distracting Shot hits, it interrupts target foe's action but deals only 1..13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds. |  | Dodge For 5..10 seconds, you move 33% faster and have a 27..65% chance to block incoming projectiles. Dodge ends if you attack.
Duplicate: Zojun's Haste, Factions. |  | Lightning Reflexes For 5..10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster. |
Ranger - Marksmanship | Favorable Winds Create a level 1..8 Spirit. For non-Spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30..126 seconds. |  | Hunter's Shot If Hunter's Shot hits, you strike for +3..13 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3..21 seconds. |  | Penetrating Attack If Penetrating Attack hits, you strike for +3..15 damage and this attack has 20% armor penetration.
Duplicate: Sundering Attack, Factions. |
Ranger - Ranger other | Called Shot Shoot an arrow that moves 3 times faster and cannot be blocked. |
Ranger - Wilderness Survival | Quickening Zephyr Create a level 1..8 Spirit. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15..39 seconds. |
Warrior - Axe Mastery | Dismember If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..17 seconds. |  | Penetrating Blow If this attack hits, you strike for +5..17 damage. This axe attack has 20% armor penetration.
Duplicate: Penetrating Chop, Factions. |
Warrior - Hammer Mastery | Mighty Blow If this attack hits, you strike for +10..34 damage. |
Warrior - Strength | Endure Pain For 7..16 seconds you have an additional 90..258 Health. |  | Power Attack If this attack hits, you strike for +10..34 damage. |  | Sprint For 8..13 seconds, you move 25% faster. |
Warrior - SwordsmanshipWarrior - TacticsWarrior - Warrior other | "For Great Justice!" For 20 seconds, whenever you gain adrenaline, you gain 50% more. |  | Wild Blow Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. |
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