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Captain Osric

Captain Osric is a Skill Trainer in Yak's Bend

Skills that can be get from Captain Osric

Elementalist - Earth Magic

Skill - Armor of EarthArmor of Earth
For 30 seconds, you gain 24..53 armor, but move 50..21% slower.
Skill - Earth AttunementEarth Attunement
For 36..55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
Skill - EruptionEruption
Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10..34 earth damage and are Blinded for 10 seconds.
Skill - Magnetic AuraMagnetic Aura
For 5..17 seconds, Magnetic Aura has a 75% chance to block melee attacks.
Skill - Ward Against ElementsWard Against Elements
You create a Ward Against Elements at your current location. For 8..18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.

Elementalist - Fire Magic

Skill - FireballFireball
Send out a ball of fire that strikes target foe and all adjacent foes for 7..91 fire damage.
Skill - Lava FontLava Font
For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5..41 fire damage.

Elementalist - Water Magic

Skill - Frozen BurstFrozen Burst
All nearby foes are struck for 10..70 cold damage and move 66% slower for 5..10 seconds.
Skill - Ice SpikesIce Spikes
Target and adjacent foes are struck for 20..68 cold damage and move 66% slower for 2..5 seconds.
Skill - Shard StormShard Storm
Send out an ice shard that strikes target foe for 10..70 cold damage if it hits and causes target foe to move 66% slower for 2..5 seconds.

Mesmer - Domination Magic

Skill - Chaos StormChaos Storm
Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5..12 damage each second. Chaos Storm drains 1..6 Energy whenever it strikes a foe casting a Spell.
Skill - DiversionDiversion
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47 seconds to recharge.
Skill - Energy BurnEnergy Burn
Target foe loses 3..7 Energy and takes 10 damage for each point of Energy lost.
Skill - Power LeakPower Leak
If target foe is casting a Spell, the Spell is interrupted and target foe loses 5..17 Energy.
Skill - Shatter HexShatter Hex
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30..102 damage.

Mesmer - Illusion Magic

Skill - DistortionDistortion
For 1..4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
Skill - Illusion of HasteIllusion of Haste
For 5..10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds.
Skill - Phantom PainPhantom Pain
For 10 seconds, target foe suffers -1..3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..17 seconds.

Mesmer - Inspiration Magic

Skill - Energy TapEnergy Tap
Target foe loses 4..6 Energy. You gain 2 Energy for each point of Energy lost.
Skill - Mantra of FlameMantra of Flame
For 30..78 seconds, whenever you take fire damage, the damage is reduced by 26..45% and you gain 2 Energy.

Monk - Healing Prayers

Skill - Heal AreaHeal Area
Heal yourself and all adjacent creatures for 30..150 points. Duplicate: Karei's Healing Circle, Factions.
Skill - Heal PartyHeal Party
Heal entire party for 16..67 Health.
Skill - Infuse HealthInfuse Health
Lose half your current Health. Target other ally is healed for 100..129% of the amount you lost.
Skill - Live VicariouslyLive Vicariously
While you maintain this Enchantment, whenever target ally hits a foe, you gain 2..14 Health.
Skill - MendingMending
While you maintain this Enchantment, target ally gains +1..3 Health regeneration.

Monk - Monk other

Skill - Purge ConditionsPurge Conditions
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
Skill - ResurrectResurrect
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.

Monk - Protection Prayers

Skill - Vital BlessingVital Blessing
While you maintain this Enchantment, target ally has +40..168 maximum Health.

Monk - Smiting Prayers

Skill - SmiteSmite
This attack deals 10..46 Holy damage. If attacking, your target takes an additional 10..30 Holy damage.
Skill - Strength of HonorStrength of Honor
While you maintain this Enchantment, target ally deals 1..8 more damage in melee.

Necromancer - Blood Magic

Skill - Dark PactDark Pact
Sacrifice 10% Health and deal 10..40 shadow damage to target foe.
Skill - Shadow StrikeShadow Strike
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal up to 12..41 Health. Duplicate: Lifebane Strike, Factions.

Necromancer - Curses

Skill - Insidious ParasiteInsidious Parasite
For 5..13 seconds, whenever target foe hits with an attack, you steal up to 15..39 Health from that foe.
Skill - Mark of PainMark of Pain
For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..34 shadow damage to adjacent foes.
Skill - Parasitic BondParasitic Bond
For 20 seconds, target foe suffers -1 Health degeneration. The caster is healed for 30..102 when Parasitic Bond ends.
Skill - Shadow of FearShadow of Fear
Target foe and all adjacent foes attack 50% slower for the next 20..39 seconds.
Skill - Weaken ArmorWeaken Armor
For 10..34 seconds, target foe has an armor penalty of -20 against physical damage.

Necromancer - Death Magic

Skill - Putrid ExplosionPutrid Explosion
The corpse nearest your target explodes, sending out a shockwave that deals 24..101 damage to nearby foes.
Skill - Soul FeastSoul Feast
Exploit nearest corpse to gain 50..234 Health.
Skill - Vile TouchVile Touch
Touch target foe to deal 20..56 damage.

Ranger - Beast Mastery

Skill - Call of HasteCall of Haste
For 30 seconds, your animal companions have a 25% faster attack speed and move 25%.faster.
Skill - Feral LungeFeral Lunge
Your animal companion attempts a Feral Lunge that deals +5..29 damage. If the attack strikes a foe who is attacking, that foe suffers from Bleeding for 5..21 seconds.

Ranger - Expertise

Skill - Distracting ShotDistracting Shot
If Distracting Shot hits, it interrupts target foe's action but deals only 1..13 damage. If the interrupted action was a skill, that skill is disabled for an additional 20 seconds.
Skill - DodgeDodge
For 5..10 seconds, you move 33% faster and have a 27..65% chance to block incoming projectiles. Dodge ends if you attack. Duplicate: Zojun's Haste, Factions.
Skill - Lightning ReflexesLightning Reflexes
For 5..10 seconds, you have a 75% chance to block melee and projectile attacks, and you attack 33% faster.

Ranger - Marksmanship

Skill - Favorable WindsFavorable Winds
Create a level 1..8 Spirit. For non-Spirit creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30..126 seconds.
Skill - Hunter's ShotHunter's Shot
If Hunter's Shot hits, you strike for +3..13 damage. If this attack hits a foe that is moving or knocked down, that foe begins Bleeding for 3..21 seconds.
Skill - Penetrating AttackPenetrating Attack
If Penetrating Attack hits, you strike for +3..15 damage and this attack has 20% armor penetration. Duplicate: Sundering Attack, Factions.

Ranger - Ranger other

Skill - Called ShotCalled Shot
Shoot an arrow that moves 3 times faster and cannot be blocked.

Ranger - Wilderness Survival

Skill - Quickening ZephyrQuickening Zephyr
Create a level 1..8 Spirit. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15..39 seconds.

Warrior - Axe Mastery

Skill - DismemberDismember
If it hits, this axe blow will inflict a Deep Wound on the target foe, lowering that foe's maximum Health by 20% for 5..17 seconds.
Skill - Penetrating BlowPenetrating Blow
If this attack hits, you strike for +5..17 damage. This axe attack has 20% armor penetration. Duplicate: Penetrating Chop, Factions.

Warrior - Hammer Mastery

Skill - Mighty BlowMighty Blow
If this attack hits, you strike for +10..34 damage.

Warrior - Strength

Skill - Endure PainEndure Pain
For 7..16 seconds you have an additional 90..258 Health.
Skill - Power AttackPower Attack
If this attack hits, you strike for +10..34 damage.
Skill - SprintSprint
For 8..13 seconds, you move 25% faster.

Warrior - Swordsmanship

Skill - HamstringHamstring
If this attack hits, your target is Crippled for 3..13 seconds, slowing his movement.

Warrior - Tactics

Skill - "Watch Yourself!"
Party members within earschot gain +5..21 armor for 5..10 seconds.

Warrior - Warrior other

Skill - "For Great Justice!"
For 20 seconds, whenever you gain adrenaline, you gain 50% more.
Skill - Wild BlowWild Blow
Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked.
 
Animation Flash
 Development team currently work on translation and online template support in the tool.
  In GwFreaks tool, energy cost of skill is adjusted with your Expertise (Ranger) attribute level.
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