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Dakk

Dakk is a Skill Trainer in Ember Light Camp

Skills that can be get from Dakk

Skill - Resurrection SignetResurrection Signet
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Skill - Signet of CaptureSignet of Capture
Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.

Elementalist - Air Magic

Skill - Air AttunementAir Attunement
For 36..55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Air Magic.
Skill - Blinding FlashBlinding Flash
Target foe is Blinded for 3..9 seconds.
Skill - Chain LightningChain Lightning
Target foe and up to 2 other foes near your target are struck for 10..70 lightning damage. This Spell has 25% armor penetration and causes Exhaustion.
Skill - Conjure LightningConjure Lightning
For 60 seconds, if you're wielding a lightning weapon, your attacks strike for an additional 7..19 lightning damage.
Skill - Enervating ChargeEnervating Charge
Target foe is struck for 5..41 lightning damage and suffers from Weakness for 5..17 seconds. This Spell has 25% armor penetration.
Skill - GaleGale
Knock down target foe for 2 seconds. This Spell causes Exhaustion. (50% failure chance with Air Magic 4 or less.)
Skill - Lightning JavelinLightning Javelin
Send out a Lightning Javelin that strikes for 15..43 lightning damage if it hits. If Lightning Javelin strikes an attacking foe, that foe is interrupted. This Spell has 25% armor penetration.
Skill - Lightning OrbLightning Orb
Send out a Lightning Orb that strikes target foe for 10..82 lightning damage if it hits. This Spell has 25% armor penetration.
Skill - Lightning StrikeLightning Strike
Strike target foe for 5..41 lightning damage. This Spell has 25% armor penetration.
Skill - Lightning TouchLightning Touch
Target touched foe and all adjacent foes are struck for 10..50 lightning damage. Foes suffering from a Water Magic Hex are struck for an additional 10..34 lightning damage. This Spell has 25% armor penetration.
Skill - ShockShock
Target touched foe is struck for 10..50 lightning damage and is knocked down. This skill has 25% armor penetration and causes Exhaustion.
Skill - WhirlwindWhirlwind
All adjacent foes take 15..51 cold damage. Attacking foes struck by Whirlwind are knocked down. Duplicate: Teina's Wind, Factions.
Skill - Windborne SpeedWindborne Speed
For 5..10 seconds, target ally moves 33% faster.

Elementalist - Earth Magic

Skill - AftershockAftershock
Adjacent foes are struck for 26..85 earth damage. knocked down foes are struck for 10..56 additional earth damage.
Skill - Armor of EarthArmor of Earth
For 30 seconds, you gain 24..53 armor, but move 50..21% slower.
Skill - Crystal WaveCrystal Wave
Foes adjacent to you are struck for 10..82 damage but are cured of any negative Conditions. Duplicate: Teinai's Crystals, Factions.
Skill - Earth AttunementEarth Attunement
For 36..55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic.
Skill - EarthquakeEarthquake
You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..85 earth damage. This Spell causes Exhaustion. Duplicate: Dragon's Stomp, Factions.
Skill - EruptionEruption
Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10..34 earth damage and are Blinded for 10 seconds.
Skill - Grasping EarthGrasping Earth
For 8..18 seconds, all nearby foes move 50% slower.
Skill - Iron MistIron Mist
For 5..15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
Skill - Kinetic ArmorKinetic Armor
For 8 seconds, you gain +20..68 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds.
Skill - Magnetic AuraMagnetic Aura
For 5..17 seconds, Magnetic Aura has a 75% chance to block melee attacks.
Skill - Obsidian FlameObsidian Flame
Deal 22..94 damage to target foe. This Spell ignores armor but causes Exhaustion.
Skill - Stone DaggersStone Daggers
Send out 2 Stone Daggers. Each Stone Dagger strikes target foe for 8..28 earth damage if it hits.
Skill - StoningStoning
Send out a large stone, striking target foe for 15..87 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down.
Skill - Ward Against ElementsWard Against Elements
You create a Ward Against Elements at your current location. For 8..18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage.
Skill - Ward Against FoesWard Against Foes
You create a Ward Against Foes at your current location. For 8..18 seconds, non-Spirit foes in this area move 50% slower.
Skill - Ward Against MeleeWard Against Melee
You create a Ward Against Melee at your current location. For 8..18 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks.

Elementalist - Elementalist other

Skill - Glyph of ConcentrationGlyph of Concentration
For 15 seconds, your next 2 Spells cannot be interrupted, and ignore the effects of being Dazed.
Skill - Glyph of Elemental PowerGlyph of Elemental Power
For 15 seconds, your elemental attributes are boosted by 2 for your next 5 Spells.
Skill - Glyph of SacrificeGlyph of Sacrifice
For 15 seconds, your next Spell may be cast instantly, but it takes an additional 30 seconds to recharge.

Elementalist - Energy Storage

Skill - Aura of RestorationAura of Restoration
For 60 seconds, you are healed for 152..350% of the Energy cost each time you cast a Spell.
Skill - Glyph of Lesser EnergyGlyph of Lesser Energy
For 15 seconds, your next 2 Spells costs 10..16 less Energy to cast.

Elementalist - Fire Magic

Skill - Conjure FlameConjure Flame
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 7..19 fire damage.
Skill - Fire AttunementFire Attunement
For 36..55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic.
Skill - Fire StormFire Storm
Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5..29 fire damage each second.
Skill - FireballFireball
Send out a ball of fire that strikes target foe and all adjacent foes for 7..91 fire damage.
Skill - Flame BurstFlame Burst
All nearby foes are struck for 15..99 fire damage.
Skill - FlareFlare
Send out a Flare that strikes target foe for 20..56 fire damage if it hits.
Skill - ImmolateImmolate
Target foe is struck for 15..51 fire damage and is set on fire for 1..3 second(s).
Skill - Incendiary BondsIncendiary Bonds
After 3 seconds, target foe and all nearby foes are struck for 20..68 fire damage and are set on fire for 1..3 second(s).
Skill - InfernoInferno
All adjacent foes are struck for 30..114 fire damage.
Skill - Lava FontLava Font
For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5..41 fire damage.
Skill - Mark of RodgortMark of Rodgort
Target foe and all nearby foes are Hexed with Mark of Rodgort. For 10..30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1..3 second(s).
Skill - MeteorMeteor
Target foe and all adjacent foes are struck for 7..91 fire damage and knocked down. This Spell causes Exhaustion.
Skill - Meteor ShowerMeteor Shower
Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion.
Skill - PhoenixPhoenix
A fiery Phoenix rises at your location, striking adjacent foes for 7..91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15..75 fire damage.
Skill - Rodgort's InvocationRodgort's Invocation
Target foe and all nearby foes are struck for 15..99 fire damage and are set on fire for 1..3 second(s).
Skill - Searing HeatSearing Heat
Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10..34 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds. Duplicate: Teina's Heat, Factions.

Elementalist - Water Magic

Skill - Armor of FrostArmor of Frost
For 10..29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic.
Skill - Armor of MistArmor of Mist
For 8..18 seconds, you gain +10..34 armor and move 33% faster.
Skill - Blurred VisionBlurred Vision
For 8..18 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, these foes have a 50% chance to miss with attacks.
Skill - Conjure FrostConjure Frost
For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 7..19 cold damage.
Skill - Deep FreezeDeep Freeze
You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10..70 cold damage, and for 10 seconds, they move 66% slower.
Skill - Frozen BurstFrozen Burst
All nearby foes are struck for 10..70 cold damage and move 66% slower for 5..10 seconds.
Skill - Ice PrisonIce Prison
For 8..18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage. Duplicate: Teina's Prison, Factions.
Skill - Ice SpearIce Spear
Send out an Ice Spear, striking target foe for 10..58 cold damage if it hits. Ice Spear has half the normal Spell range.
Skill - Ice SpikesIce Spikes
Target and adjacent foes are struck for 20..68 cold damage and move 66% slower for 2..5 seconds.
Skill - MaelstromMaelstrom
Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..22 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion.
Skill - RustRust
For 6..35 seconds, target foe and all adjacent foes take 3 times as long to activate Signets.
Skill - Shard StormShard Storm
Send out an ice shard that strikes target foe for 10..70 cold damage if it hits and causes target foe to move 66% slower for 2..5 seconds.
Skill - Swirling AuraSwirling Aura
For 8..18 seconds, Swirling Aura has a 50% chance to block projectiles.
Skill - Water AttunementWater Attunement
For 36..55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Water Magic.

Mesmer - Domination Magic

Skill - Arcane ThieveryArcane Thievery
For 5..29 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell. Duplicate: Arcane Larceny, Factions.
Skill - BackfireBackfire
For 10 seconds, whenever target foe casts a Spell, that foe takes 35..119 damage.
Skill - BlackoutBlackout
For 2..5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds.
Skill - Chaos StormChaos Storm
Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5..12 damage each second. Chaos Storm drains 1..6 Energy whenever it strikes a foe casting a Spell.
Skill - Cry of FrustrationCry of Frustration
If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10..37 damage.
Skill - DiversionDiversion
For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47 seconds to recharge.
Skill - EmpathyEmpathy
For 5..13 seconds, whenever target foe attacks, that foe takes 15..39 damage.
Skill - Energy BurnEnergy Burn
Target foe loses 3..7 Energy and takes 10 damage for each point of Energy lost.
Skill - GuiltGuilt
For 6 seconds, if target foe casts a Spell that targets a foe, the Spell fails and you steal up to 5..12 Energy from that foe.
Skill - Hex BreakerHex Breaker
For 15..75 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39 damage.
Skill - IgnoranceIgnorance
For 8..18 seconds target foe cannot use Signets.
Skill - Mind WrackMind Wrack
For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15..75 damage.
Skill - Power LeakPower Leak
If target foe is casting a Spell, the Spell is interrupted and target foe loses 5..17 Energy.
Skill - Power SpikePower Spike
If target foe is casting a Spell, the Spell is interrupted and target foe takes 20..86 damage.
Skill - ShameShame
For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 5..12 Energy from that foe.
Skill - Shatter DelusionsShatter Delusions
Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 15..63 damage.
Skill - Shatter EnchantmentShatter Enchantment
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83 damage.
Skill - Shatter HexShatter Hex
Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30..102 damage.
Skill - Signet of WearinessSignet of Weariness
Target foe and all nearby foes lose 3..7 Energy.
Skill - Wastrel's WorryWastrel's Worry
After 3 seconds, target foe takes 8..53 damage. Wastrel's Worry ends prematurely if that foe uses a skill.

Mesmer - Illusion Magic

Skill - Arcane ConundrumArcane Conundrum
For 5..13 seconds, Spells cast by target foe take twice as long to cast.
Skill - ClumsinessClumsiness
For 4..7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10..76 damage.
Skill - Conjure PhantasmConjure Phantasm
For 2..12 seconds, target foe experiences -5 Health degeneration.
Skill - DistortionDistortion
For 1..4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends.
Skill - Ethereal BurdenEthereal Burden
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..20 Energy. Duplicate: Kitah's Burden, Factions.
Skill - FragilityFragility
For 8..18 seconds, target foe takes 5..17 damage each time that foe suffers or recovers from a new Condition.
Skill - Illusion of HasteIllusion of Haste
For 5..10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds.
Skill - Illusion of WeaknessIllusion of Weakness
You lose 50..202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..202 Health.
Skill - Imagined BurdenImagined Burden
For 8..18 seconds, target foe moves 50% slower.
Skill - Phantom PainPhantom Pain
For 10 seconds, target foe suffers -1..3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..17 seconds.
Skill - Soothing ImagesSoothing Images
For 8..18 seconds, target foe and all adjacent foes cannot gain adrenaline.
Skill - Sympathetic VisageSympathetic Visage
For 4..9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy. Duplicate: Ancestor's Visage, Factions.

Mesmer - Inspiration Magic

Skill - ChannelingChanneling
For 8..46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
Skill - Drain EnchantmentDrain Enchantment
Remove an Enchantment from target foe. If an Enchantment is removed, you gain 5..17 Energy.
Skill - Elemental ResistanceElemental Resistance
For 30..78 seconds, You gain +40 armor against elemental damage, but you lose 24..14 armor against physical damage.
Skill - Energy TapEnergy Tap
Target foe loses 4..6 Energy. You gain 2 Energy for each point of Energy lost.
Skill - Ether FeastEther Feast
Target foe loses 3 Energy. You are healed 17..41 for each point of Energy lost.
Skill - Ether LordEther Lord
You lose all Energy. For 5..9 seconds, target foe suffers -1..3 Energy degeneration, and you experience +1..3 Energy regeneration.
Skill - Inspired EnchantmentInspired Enchantment
Remove an Enchantment from target foe and gain 3..13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe. Duplicate: Revealed Enchantment, Factions.
Skill - Inspired HexInspired Hex
Remove a Hex from target ally and gain 4..9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. Duplicate: Revealed Hex, Factions.
Skill - Leech SignetLeech Signet
Interrupt target foe's action. If that action was a Spell, you gain 3..13 Energy.
Skill - Mantra of ConcentrationMantra of Concentration
For 60..156 seconds, the next time you would be interrupted while performing a Skill, you are not interrupted.
Skill - Mantra of EarthMantra of Earth
For 30..78 seconds, whenever you take earth damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of FlameMantra of Flame
For 30..78 seconds, whenever you take fire damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of FrostMantra of Frost
For 30..78 seconds, whenever you take cold damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of InscriptionsMantra of Inscriptions
For 30..78 seconds, your Signets recharge 25..45% faster.
Skill - Mantra of LightningMantra of Lightning
For 30..78 seconds, whenever you take lightning damage, the damage is reduced by 26..45% and you gain 2 Energy.
Skill - Mantra of PersistenceMantra of Persistence
For 30 seconds, any Illusion Magic Hex you cast lasts 20..84% longer.
Skill - Mantra of ResolveMantra of Resolve
For 30..78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..5 Energy or Mantra of Resolve ends.
Skill - Mantra of SignetsMantra of Signets
For 10..22 seconds, the next time you use a Signet, it recharges immediately.
Skill - Physical ResistancePhysical Resistance
For 30..78 seconds, You gain +40 armor against physical damage, but you lose 24..14 armor against elemental damage.
Skill - Power DrainPower Drain
If target foe is casting a Spell, the Spell is interrupted and you gain 1..25 Energy.
Skill - Signet of HumilitySignet of Humility
Target foe's elite skill is disabled for 1..13 seconds.
Skill - Spirit of FailureSpirit of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat.
Skill - Spirit ShacklesSpirit Shackles
For 8..24 seconds, target foe loses 5 Energy whenever that foe attacks.

Mesmer - Mesmer other

Skill - Arcane EchoArcane Echo
If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Skill - Arcane MimicryArcane Mimicry
For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.
Skill - EpidemicEpidemic
Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.

Monk - Divine Favor

Skill - Blessed AuraBlessed Aura
While you maintain this Enchantment, Monk Enchantments you cast last 10..30% longer.
Skill - Blessed SignetBlessed Signet
For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..20).
Skill - Contemplation of PurityContemplation of Purity
Lose all Enchantments. For each one lost, you gain 0..0 Health, lose 1 Hex, and lose 1 Condition (maximum 0..0 Hexes and Conditions).
Skill - Divine BoonDivine Boon
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15..51 Health, and you lose 2 Energy.
Skill - Divine HealingDivine Healing
Heal yourself and party members in the area for 10..210 points. Duplicate: Heaven's Delight, Factions.
Skill - Divine InterventionDivine Intervention
For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26..197 points.
Skill - Divine SpiritDivine Spirit
For 1..11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)
Skill - Signet of DevotionSignet of Devotion
Heal target ally for 14..83 Health.
Skill - Watchful SpiritWatchful Spirit
While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..150 Health when Watchful Spirit ends.

Monk - Healing Prayers

Skill - Dwayna's KissDwayna's Kiss
Heal target other ally for 15..51 Health and an additional 10..30 Health for each Enchantment or Hex on that ally.
Skill - Heal AreaHeal Area
Heal yourself and all adjacent creatures for 30..150 points. Duplicate: Karei's Healing Circle, Factions.
Skill - Heal OtherHeal Other
Heal target other ally for 35..151 Health. Duplicate: Jamei's Gaze, Factions.
Skill - Heal PartyHeal Party
Heal entire party for 16..67 Health.
Skill - Healing BreezeHealing Breeze
For 10 seconds, target ally gains +3..8 Health regeneration.
Skill - Healing SeedHealing Seed
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..25 Health.
Skill - Healing TouchHealing Touch
Heal target touched ally for 16..51 Health. Health gain from Divine Favor is doubled for this Spell.
Skill - Infuse HealthInfuse Health
Lose half your current Health. Target other ally is healed for 100..129% of the amount you lost.
Skill - Live VicariouslyLive Vicariously
While you maintain this Enchantment, whenever target ally hits a foe, you gain 2..14 Health.
Skill - MendingMending
While you maintain this Enchantment, target ally gains +1..3 Health regeneration.
Skill - Orison of HealingOrison of Healing
Heal target ally for 20..60 Health.
Skill - Restore LifeRestore Life
Touch the body of a fallen party member. Target party member is returned to life with 20..56% Health and 42..80% Energy.
Skill - Vigorous SpiritVigorous Spirit
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5..17 Health.

Monk - Monk other

Skill - Essence BondEssence Bond
While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy.
Skill - Holy VeilHoly Veil
While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally.
Skill - Light of DwaynaLight of Dwayna
Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy.
Skill - Purge ConditionsPurge Conditions
Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally.
Skill - Purge SignetPurge Signet
Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed.
Skill - Remove HexRemove Hex
Remove a Hex from target ally.
Skill - ResurrectResurrect
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy.
Skill - SuccorSuccor
While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell.
Skill - VengeanceVengeance
Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 15% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a death penalty.

Monk - Protection Prayers

Skill - AegisAegis
For 5..10 seconds, all party members have a 50% chance to block attacks.
Skill - Convert HexesConvert Hexes
Remove all Hexes from target other ally. For 8..18 seconds, that ally gains +10 armor for each Necromancer Hex that was removed.
Skill - Draw ConditionsDraw Conditions
All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health.
Skill - GuardianGuardian
For 5 seconds, target ally has a 20..44% chance to block attacks.
Skill - Life AttunementLife Attunement
While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14..43% more Health when healed.
Skill - Life BondLife Bond
While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..25.
Skill - Mend AilmentMend Ailment
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5..57 Health.
Skill - Mend ConditionMend Condition
Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..57 Health.
Skill - PacifismPacifism
For 8..18 seconds, target foe cannot attack. This effect ends if the target takes damage.
Skill - Protective BondProtective Bond
While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..4 Energy or the Spell ends.
Skill - Protective SpiritProtective Spirit
For 5..19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Skill - RebirthRebirth
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4 seconds. This Spell consumes all of your remaining Energy.
Skill - Reversal of FortuneReversal of Fortune
For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..67.
Skill - Shielding HandsShielding Hands
For 8 seconds, damage received by target ally is reduced by 3..15.
Skill - Vital BlessingVital Blessing
While you maintain this Enchantment, target ally has +40..168 maximum Health.

Monk - Smiting Prayers

Skill - Balthazar's AuraBalthazar's Aura
For 8 seconds, foes adjacent to target ally take 10..22 holy damage each second.
Skill - Balthazar's SpiritBalthazar's Spirit
While you maintain this Enchantment, target ally gains 2..4 adrenaline and 1 Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)
Skill - Bane SignetBane Signet
Target foe takes 26..50 holy damage. If that foe was attacking, he is knocked down.
Skill - BanishBanish
Target foe takes 20..49 holy damage. This spell does double damage to summoned creatures.
Skill - Holy StrikeHoly Strike
Target touched foe takes 10..46 holy damage. If knocked down, your target takes an additional 10..46 holy damage. Duplicate: Stonesoul Strike, Factions.
Skill - Holy WrathHoly Wrath
While you maintain this Enchantment, whenever target ally takes attack damage, this spell does 66% of the damage back to the source (maximum of 5..41 damage), and you lose 10 Energy.
Skill - Judge's InsightJudge's Insight
For 8..18 seconds, target ally's attacks deal holy damage and have +20% armor penetration.
Skill - RetributionRetribution
While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5..17 damage).
Skill - Scourge HealingScourge Healing
For 30 seconds, every time target foe is healed, the healer takes 15..67 holy damage.
Skill - Scourge SacrificeScourge Sacrifice
For 8..18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount.
Skill - SmiteSmite
This attack deals 10..46 Holy damage. If attacking, your target takes an additional 10..30 Holy damage.
Skill - Smite HexSmite Hex
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10..70 damage.
Skill - Strength of HonorStrength of Honor
While you maintain this Enchantment, target ally deals 1..8 more damage in melee.
Skill - Symbol of WrathSymbol of Wrath
For 5 seconds, foes adjacent to the location in which the spell was cast take 8..27 holy damage each second. Duplicate: Kirin's Wrath, Factions.
Skill - Zealot's FireZealot's Fire
For 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 5..29 fire damage and you lose 1 Energy.

Necromancer - Blood Magic

Skill - Awaken the BloodAwaken the Blood
For 20..39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
Skill - Barbed SignetBarbed Signet
Sacrifice 8% max Health. You steal up to 18..52 Health from target foe.
Skill - Blood RenewalBlood Renewal
Sacrifice 25% max Health. For 10 seconds, you gain +3..5 Health regeneration. When Blood Renewal ends, you gain 40..160 Health.
Skill - Blood RitualBlood Ritual
Sacrifice 17% maximum Health. For 8..13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster.
Skill - Dark BondDark Bond
For the next 30..54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.
Skill - Dark FuryDark Fury
Sacrifice 17% maximum Health. For 5 seconds, whenever any party member hits with an attack, that party member gains 1 hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.)
Skill - Dark PactDark Pact
Sacrifice 10% Health and deal 10..40 shadow damage to target foe.
Skill - Demonic FleshDemonic Flesh
Sacrifice 20% maximum Health. For 30..54 seconds, your maximum Health is increased by 80..176.
Skill - Life SiphonLife Siphon
For 12..22 seconds, target suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration.
Skill - Mark of SubversionMark of Subversion
For 6 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 10..76 Health from that foe.
Skill - Order of PainOrder of Pain
Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3..13 damage.
Skill - Shadow StrikeShadow Strike
Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal up to 12..41 Health. Duplicate: Lifebane Strike, Factions.
Skill - Signet of AgonySignet of Agony
Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 10..37 damage.
Skill - Strip EnchantmentStrip Enchantment
Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30..102 Health.
Skill - Touch of AgonyTouch of Agony
Sacrifice 10% maximum Health. Target touched foe takes 20..50 shadow damage. Duplicate: Wallow's Bite, Factions.
Skill - Unholy FeastUnholy Feast
Steal up to 10..54 Health from up to 1..3 foes in the area.
Skill - Vampiric GazeVampiric Gaze
Steal up to 18..52 Health from target foe.
Skill - Vampiric TouchVampiric Touch
Touch target foe to steal up to