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Dakk Dakk is a Skill Trainer in Ember Light Camp Skills that can be get from Dakk |  | Resurrection Signet Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission. |  | Signet of Capture Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. |
Elementalist - Air MagicElementalist - Earth Magic | Aftershock Adjacent foes are struck for 26..85 earth damage. knocked down foes are struck for 10..56 additional earth damage. |  | Armor of Earth For 30 seconds, you gain 24..53 armor, but move 50..21% slower. |  | Crystal Wave Foes adjacent to you are struck for 10..82 damage but are cured of any negative Conditions.
Duplicate: Teinai's Crystals, Factions. |  | Earth Attunement For 36..55 seconds, you are attuned to Earth. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Earth Magic. |  | Earthquake You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..85 earth damage. This Spell causes Exhaustion.
Duplicate: Dragon's Stomp, Factions. |  | Eruption Cause an Eruption at target foe's location. Each second for 5 seconds, foes near this location are struck for 10..34 earth damage and are Blinded for 10 seconds. |  | Grasping Earth For 8..18 seconds, all nearby foes move 50% slower. |  | Iron Mist For 5..15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. |  | Kinetic Armor For 8 seconds, you gain +20..68 armor. Whenever you cast a Spell, Kinetic Armor is renewed for 8 seconds. |  | Magnetic Aura For 5..17 seconds, Magnetic Aura has a 75% chance to block melee attacks. |  | Obsidian Flame Deal 22..94 damage to target foe. This Spell ignores armor but causes Exhaustion. |  | Stone Daggers Send out 2 Stone Daggers. Each Stone Dagger strikes target foe for 8..28 earth damage if it hits. |  | Stoning Send out a large stone, striking target foe for 15..87 earth damage if it hits. If Stoning hits a foe suffering from Weakness, that foe is knocked down. |  | Ward Against Elements You create a Ward Against Elements at your current location. For 8..18 seconds, non-Spirit allies in this area gain +24 armor against elemental damage. |  | Ward Against Foes You create a Ward Against Foes at your current location. For 8..18 seconds, non-Spirit foes in this area move 50% slower. |  | Ward Against Melee You create a Ward Against Melee at your current location. For 8..18 seconds, non-Spirit allies in this area have a 50% chance to block melee attacks. |
Elementalist - Elementalist otherElementalist - Energy StorageElementalist - Fire Magic | Conjure Flame For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 7..19 fire damage. |  | Fire Attunement For 36..55 seconds, you are attuned to Fire. You gain 1 Energy plus 30% of the base Energy cost of the Skill each time you use Fire Magic. |  | Fire Storm Create a Fire Storm at target foe's location. For 10 seconds, foes adjacent to that location are struck for 5..29 fire damage each second. |  | Fireball Send out a ball of fire that strikes target foe and all adjacent foes for 7..91 fire damage. |  | Flame Burst All nearby foes are struck for 15..99 fire damage. |  | Flare Send out a Flare that strikes target foe for 20..56 fire damage if it hits. |  | Immolate Target foe is struck for 15..51 fire damage and is set on fire for 1..3 second(s). |  | Incendiary Bonds After 3 seconds, target foe and all nearby foes are struck for 20..68 fire damage and are set on fire for 1..3 second(s). |  | Inferno All adjacent foes are struck for 30..114 fire damage. |  | Lava Font For 5 seconds, foes adjacent to the location where this Spell was cast are struck for 5..41 fire damage. |  | Mark of Rodgort Target foe and all nearby foes are Hexed with Mark of Rodgort. For 10..30 seconds, whenever each foe is struck for fire damage, that foe is set on fire for 1..3 second(s). |  | Meteor Target foe and all adjacent foes are struck for 7..91 fire damage and knocked down. This Spell causes Exhaustion. |  | Meteor Shower Create a Meteor Shower at target foe's location. For 9 seconds, foes adjacent to that location are struck for 7..91 fire damage and knocked down every 3 seconds. This Spell causes Exhaustion. |  | Phoenix A fiery Phoenix rises at your location, striking adjacent foes for 7..91 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 15..75 fire damage. |  | Rodgort's Invocation Target foe and all nearby foes are struck for 15..99 fire damage and are set on fire for 1..3 second(s). |  | Searing Heat Cause Searing Heat at target foe's location. For 5 seconds, foes near this location are struck for 10..34 fire damage each second. When Searing Heat ends, enemies in the area of effect are set on fire for 3 seconds.
Duplicate: Teina's Heat, Factions. |
Elementalist - Water Magic | Armor of Frost For 10..29 seconds, you gain +40 armor against physical damage. Armor of Frost ends if you use any Fire Magic. |  | Armor of Mist For 8..18 seconds, you gain +10..34 armor and move 33% faster. |  | Blurred Vision For 8..18 seconds, target foe and adjacent foes are Hexed with Blurred Vision. While Hexed, these foes have a 50% chance to miss with attacks. |  | Conjure Frost For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 7..19 cold damage. |  | Deep Freeze You cause a Deep Freeze at target foe's location. All foes in this location are struck for 10..70 cold damage, and for 10 seconds, they move 66% slower. |  | Frozen Burst All nearby foes are struck for 10..70 cold damage and move 66% slower for 5..10 seconds. |  | Ice Prison For 8..18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
Duplicate: Teina's Prison, Factions. |  | Ice Spear Send out an Ice Spear, striking target foe for 10..58 cold damage if it hits. Ice Spear has half the normal Spell range. |  | Ice Spikes Target and adjacent foes are struck for 20..68 cold damage and move 66% slower for 2..5 seconds. |  | Maelstrom Create a Maelstrom at target foe's location. For 10 seconds, foes adjacent to that area are struck for 10..22 cold damage each second. Maelstrom interrupts Spell-casting when it hits. This Spell causes Exhaustion. |  | Rust For 6..35 seconds, target foe and all adjacent foes take 3 times as long to activate Signets. |  | Shard Storm Send out an ice shard that strikes target foe for 10..70 cold damage if it hits and causes target foe to move 66% slower for 2..5 seconds. |  | Swirling Aura For 8..18 seconds, Swirling Aura has a 50% chance to block projectiles. |  | Water Attunement For 36..55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the Skill whenever you use Water Magic. |
Mesmer - Domination Magic | Arcane Thievery For 5..29 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.
Duplicate: Arcane Larceny, Factions. |  | Backfire For 10 seconds, whenever target foe casts a Spell, that foe takes 35..119 damage. |  | Blackout For 2..5 seconds, all of touched target foe's skills are disabled, and all of your skills are disabled for 5 seconds. |  | Chaos Storm Create a Chaos Storm at target foe's location. For 10 seconds, foes adjacent to this location suffer 5..12 damage each second. Chaos Storm drains 1..6 Energy whenever it strikes a foe casting a Spell. |  | Cry of Frustration If target foe is using a skill, that foe and all foes in the area are interrupted and suffer 10..37 damage. |  | Diversion For 6 seconds, the next time target foe uses a skill, that skill takes an additional 10..47 seconds to recharge. |  | Empathy For 5..13 seconds, whenever target foe attacks, that foe takes 15..39 damage. |  | Energy Burn Target foe loses 3..7 Energy and takes 10 damage for each point of Energy lost. |  | Guilt For 6 seconds, if target foe casts a Spell that targets a foe, the Spell fails and you steal up to 5..12 Energy from that foe. |  | Hex Breaker For 15..75 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39 damage. |  | Ignorance For 8..18 seconds target foe cannot use Signets. |  | Mind Wrack For 20 seconds, the next time target foe's Energy drops to 0, that foe takes 15..75 damage. |  | Power Leak If target foe is casting a Spell, the Spell is interrupted and target foe loses 5..17 Energy. |  | Power Spike If target foe is casting a Spell, the Spell is interrupted and target foe takes 20..86 damage. |  | Shame For 6 seconds, the next time target foe casts a Spell that targets an ally, the Spell fails and you steal up to 5..12 Energy from that foe. |  | Shatter Delusions Remove one Mesmer Hex from target foe. If a Hex was removed, that foe takes 15..63 damage. |  | Shatter Enchantment Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83 damage. |  | Shatter Hex Remove a Hex from target ally. If a Hex is removed, foes near that ally take 30..102 damage. |  | Signet of Weariness Target foe and all nearby foes lose 3..7 Energy. |  | Wastrel's Worry After 3 seconds, target foe takes 8..53 damage. Wastrel's Worry ends prematurely if that foe uses a skill. |
Mesmer - Illusion Magic | Arcane Conundrum For 5..13 seconds, Spells cast by target foe take twice as long to cast. |  | Clumsiness For 4..7 seconds, the next time target foe attempts to attack, the attack is interrupted and target foe suffers 10..76 damage. |  | Conjure Phantasm For 2..12 seconds, target foe experiences -5 Health degeneration. |  | Distortion For 1..4 seconds, you have a 75% chance to block attacks. Whenever you block an attack this way, you lose 2 Energy or Distortion ends. |  | Ethereal Burden For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..20 Energy.
Duplicate: Kitah's Burden, Factions. |  | Fragility For 8..18 seconds, target foe takes 5..17 damage each time that foe suffers or recovers from a new Condition. |  | Illusion of Haste For 5..10 seconds you are no longer Crippled, and you move 33% faster. When Illusion of Haste ends, you become Crippled for 15 seconds. |  | Illusion of Weakness You lose 50..202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..202 Health. |  | Imagined Burden For 8..18 seconds, target foe moves 50% slower. |  | Phantom Pain For 10 seconds, target foe suffers -1..3 Health degeneration. When Phantom Pain ends, that foe suffers a Deep Wound, lowering that foe's maximum Health by 20% for 5..17 seconds. |  | Soothing Images For 8..18 seconds, target foe and all adjacent foes cannot gain adrenaline. |  | Sympathetic Visage For 4..9 seconds, whenever target ally is hit by a melee attack, all adjacent foes lose all adrenaline and 3 Energy.
Duplicate: Ancestor's Visage, Factions. |
Mesmer - Inspiration Magic | Channeling For 8..46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |  | Drain Enchantment Remove an Enchantment from target foe. If an Enchantment is removed, you gain 5..17 Energy. |  | Elemental Resistance For 30..78 seconds, You gain +40 armor against elemental damage, but you lose 24..14 armor against physical damage. |  | Energy Tap Target foe loses 4..6 Energy. You gain 2 Energy for each point of Energy lost. |  | Ether Feast Target foe loses 3 Energy. You are healed 17..41 for each point of Energy lost. |  | Ether Lord You lose all Energy. For 5..9 seconds, target foe suffers -1..3 Energy degeneration, and you experience +1..3 Energy regeneration. |  | Inspired Enchantment Remove an Enchantment from target foe and gain 3..13 Energy. For 20 seconds, Inspired Enchantment is replaced with the Enchantment removed from target foe.
Duplicate: Revealed Enchantment, Factions. |  | Inspired Hex Remove a Hex from target ally and gain 4..9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Duplicate: Revealed Hex, Factions. |  | Leech Signet Interrupt target foe's action. If that action was a Spell, you gain 3..13 Energy. |  | Mantra of Concentration For 60..156 seconds, the next time you would be interrupted while performing a Skill, you are not interrupted. |  | Mantra of Earth For 30..78 seconds, whenever you take earth damage, the damage is reduced by 26..45% and you gain 2 Energy. |  | Mantra of Flame For 30..78 seconds, whenever you take fire damage, the damage is reduced by 26..45% and you gain 2 Energy. |  | Mantra of Frost For 30..78 seconds, whenever you take cold damage, the damage is reduced by 26..45% and you gain 2 Energy. |  | Mantra of Inscriptions For 30..78 seconds, your Signets recharge 25..45% faster. |  | Mantra of Lightning For 30..78 seconds, whenever you take lightning damage, the damage is reduced by 26..45% and you gain 2 Energy. |  | Mantra of Persistence For 30 seconds, any Illusion Magic Hex you cast lasts 20..84% longer. |  | Mantra of Resolve For 30..78 seconds, you cannot be interrupted, but each time you would have been interrupted, you lose 10..5 Energy or Mantra of Resolve ends. |  | Mantra of Signets For 10..22 seconds, the next time you use a Signet, it recharges immediately. |  | Physical Resistance For 30..78 seconds, You gain +40 armor against physical damage, but you lose 24..14 armor against elemental damage. |  | Power Drain If target foe is casting a Spell, the Spell is interrupted and you gain 1..25 Energy. |  | Signet of Humility Target foe's elite skill is disabled for 1..13 seconds. |  | Spirit of Failure For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..3 Energy whenever that foe fails to hit in combat. |  | Spirit Shackles For 8..24 seconds, target foe loses 5 Energy whenever that foe attacks. |
Mesmer - Mesmer other | Arcane Echo If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill. |  | Arcane Mimicry For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally. |  | Epidemic Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target. |
Monk - Divine Favor | Blessed Aura While you maintain this Enchantment, Monk Enchantments you cast last 10..30% longer. |  | Blessed Signet For each Enchantment you are maintaining, you gain 3 Energy (maximum 3..20). |  | Contemplation of Purity Lose all Enchantments. For each one lost, you gain 0..0 Health, lose 1 Hex, and lose 1 Condition (maximum 0..0 Hexes and Conditions). |  | Divine Boon While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15..51 Health, and you lose 2 Energy. |  | Divine Healing Heal yourself and party members in the area for 10..210 points.
Duplicate: Heaven's Delight, Factions. |  | Divine Intervention For 10 seconds, the next time target ally receives damage that would be fatal, the damage is negated and that ally is healed for 26..197 points. |  | Divine Spirit For 1..11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) |  | Signet of Devotion Heal target ally for 14..83 Health. |  | Watchful Spirit While you maintain this Enchantment, target ally gains +2 Health regeneration. That ally is healed for 30..150 Health when Watchful Spirit ends. |
Monk - Healing Prayers | Dwayna's Kiss Heal target other ally for 15..51 Health and an additional 10..30 Health for each Enchantment or Hex on that ally. |  | Heal Area Heal yourself and all adjacent creatures for 30..150 points.
Duplicate: Karei's Healing Circle, Factions. |  | Heal Other Heal target other ally for 35..151 Health.
Duplicate: Jamei's Gaze, Factions. |  | Heal Party Heal entire party for 16..67 Health. |  | Healing Breeze For 10 seconds, target ally gains +3..8 Health regeneration. |  | Healing Seed For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..25 Health. |  | Healing Touch Heal target touched ally for 16..51 Health. Health gain from Divine Favor is doubled for this Spell. |  | Infuse Health Lose half your current Health. Target other ally is healed for 100..129% of the amount you lost. |  | Live Vicariously While you maintain this Enchantment, whenever target ally hits a foe, you gain 2..14 Health. |  | Mending While you maintain this Enchantment, target ally gains +1..3 Health regeneration. |  | Orison of Healing Heal target ally for 20..60 Health. |  | Restore Life Touch the body of a fallen party member. Target party member is returned to life with 20..56% Health and 42..80% Energy. |  | Vigorous Spirit For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5..17 Health. |
Monk - Monk other | Essence Bond While you maintain this Enchantment, whenever target ally takes physical or elemental damage, you gain 1 Energy. |  | Holy Veil While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. |  | Light of Dwayna Resurrect all dead party members in the area. They are returned to life with 25% Health and zero Energy. |  | Purge Conditions Remove all Conditions (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, and Deep Wound) from target ally. |  | Purge Signet Remove all Hexes and Conditions from target ally. You lose 10 Energy for each Hex and each Condition removed. |  | Remove Hex Remove a Hex from target ally. |  | Resurrect Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy. |  | Succor While you maintain this Enchantment, target other ally gains +1 Health and +1 Energy regeneration, but you lose 1 Energy each time that ally casts a Spell. |  | Vengeance Bring target dead party member back to life at full Health and full Energy. For 30 seconds, that party member deals 15% more damage. When this Enchantment ends, target party member dies. Deaths while under the effects of this Enchantment do not incur a death penalty. |
Monk - Protection Prayers | Aegis For 5..10 seconds, all party members have a 50% chance to block attacks. |  | Convert Hexes Remove all Hexes from target other ally. For 8..18 seconds, that ally gains +10 armor for each Necromancer Hex that was removed. |  | Draw Conditions All negative Conditions are transferred from target other ally to yourself. For each Condition acquired, you gain 6..22 Health. |  | Guardian For 5 seconds, target ally has a 20..44% chance to block attacks. |  | Life Attunement While you maintain this Enchantment, target ally deals 30% less damage in combat, but gains 14..43% more Health when healed. |  | Life Bond While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..25. |  | Mend Ailment Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target ally. For each remaining Condition, that ally is healed for 5..57 Health. |  | Mend Condition Remove one Condition (Poison, Disease, Blindness, Dazed, Bleeding, Crippled, Burning, Weakness, or Deep Wound) from target other ally. If a Condition is removed, that ally is healed for 5..57 Health. |  | Pacifism For 8..18 seconds, target foe cannot attack. This effect ends if the target takes damage. |  | Protective Bond While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..4 Energy or the Spell ends. |  | Protective Spirit For 5..19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. |  | Rebirth Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4 seconds. This Spell consumes all of your remaining Energy. |  | Reversal of Fortune For 8 seconds, the next time target ally would take damage, that ally gains that amount of Health instead, maximum 15..67. |  | Shielding Hands For 8 seconds, damage received by target ally is reduced by 3..15. |  | Vital Blessing While you maintain this Enchantment, target ally has +40..168 maximum Health. |
Monk - Smiting Prayers | Balthazar's Aura For 8 seconds, foes adjacent to target ally take 10..22 holy damage each second. |  | Balthazar's Spirit While you maintain this Enchantment, target ally gains 2..4 adrenaline and 1 Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |  | Bane Signet Target foe takes 26..50 holy damage. If that foe was attacking, he is knocked down. |  | Banish Target foe takes 20..49 holy damage. This spell does double damage to summoned creatures. |  | Holy Strike Target touched foe takes 10..46 holy damage. If knocked down, your target takes an additional 10..46 holy damage.
Duplicate: Stonesoul Strike, Factions.
|  | Holy Wrath While you maintain this Enchantment, whenever target ally takes attack damage, this spell does 66% of the damage back to the source (maximum of 5..41 damage), and you lose 10 Energy. |  | Judge's Insight For 8..18 seconds, target ally's attacks deal holy damage and have +20% armor penetration. |  | Retribution While you maintain this Enchantment, whenever target ally takes attack damage, this Spell deals 33% of the damage back to the source (maximum 5..17 damage). |  | Scourge Healing For 30 seconds, every time target foe is healed, the healer takes 15..67 holy damage. |  | Scourge Sacrifice For 8..18 seconds, every time target foe and adjacent foes sacrifice life, they sacrifice twice the normal amount. |  | Smite This attack deals 10..46 Holy damage. If attacking, your target takes an additional 10..30 Holy damage. |  | Smite Hex Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10..70 damage. |  | Strength of Honor While you maintain this Enchantment, target ally deals 1..8 more damage in melee. |  | Symbol of Wrath For 5 seconds, foes adjacent to the location in which the spell was cast take 8..27 holy damage each second.
Duplicate: Kirin's Wrath, Factions. |  | Zealot's Fire For 60 seconds, whenever you use a Skill that targets an ally, all foes adjacent to that target are struck for 5..29 fire damage and you lose 1 Energy. |
Necromancer - Blood Magic | Awaken the Blood For 20..39 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount. |  | Barbed Signet Sacrifice 8% max Health. You steal up to 18..52 Health from target foe. |  | Blood Renewal Sacrifice 25% max Health. For 10 seconds, you gain +3..5 Health regeneration. When Blood Renewal ends, you gain 40..160 Health. |  | Blood Ritual Sacrifice 17% maximum Health. For 8..13 seconds, target touched ally gains +3 Energy regeneration. Blood Ritual cannot be used on the caster. |  | Dark Bond For the next 30..54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. |  | Dark Fury Sacrifice 17% maximum Health. For 5 seconds, whenever any party member hits with an attack, that party member gains 1 hit of adrenaline. (50% failure chance with Blood Magic of 4 or less.) |  | Dark Pact Sacrifice 10% Health and deal 10..40 shadow damage to target foe. |  | Demonic Flesh Sacrifice 20% maximum Health. For 30..54 seconds, your maximum Health is increased by 80..176. |  | Life Siphon For 12..22 seconds, target suffers -1..3 Health degeneration, and you gain +1..3 Health regeneration. |  | Mark of Subversion For 6 seconds, the next time target foe casts a Spell that targets an ally of that foe, the Spell fails and you steal up to 10..76 Health from that foe. |  | Order of Pain Sacrifice 17% Health. For 5 seconds, whenever a party member hits a foe with physical damage, that party member does +3..13 damage. |  | Shadow Strike Target foe takes 12..41 shadow damage. If that foe's Health is above 50%, you steal up to 12..41 Health.
Duplicate: Lifebane Strike, Factions. |  | Signet of Agony Sacrifice 10% maximum Health and suffer from Bleeding for 25 seconds. All nearby foes take 10..37 damage. |  | Strip Enchantment Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30..102 Health. |  | Touch of Agony Sacrifice 10% maximum Health. Target touched foe takes 20..50 shadow damage.
Duplicate: Wallow's Bite, Factions. |  | Unholy Feast Steal up to 10..54 Health from up to 1..3 foes in the area. |  | Vampiric Gaze Steal up to 18..52 Health from target foe. |  | Vampiric Touch Touch target foe to steal up to |
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