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First Watch Sergio

First Watch Sergio is a Skill Trainer in Lion's Arch

Skills that can be get from First Watch Sergio

Elementalist - Air Magic

Skill - Lightning StrikeLightning Strike
Strike target foe for 5..41 lightning damage. This Spell has 25% armor penetration.
Skill - WhirlwindWhirlwind
All adjacent foes take 15..51 cold damage. Attacking foes struck by Whirlwind are knocked down. Duplicate: Teina's Wind, Factions.

Elementalist - Earth Magic

Skill - Ward Against FoesWard Against Foes
You create a Ward Against Foes at your current location. For 8..18 seconds, non-Spirit foes in this area move 50% slower.

Elementalist - Fire Magic

Skill - Conjure FlameConjure Flame
For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 7..19 fire damage.

Elementalist - Water Magic

Skill - Ice PrisonIce Prison
For 8..18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage. Duplicate: Teina's Prison, Factions.
Skill - Ice SpearIce Spear
Send out an Ice Spear, striking target foe for 10..58 cold damage if it hits. Ice Spear has half the normal Spell range.

Mesmer - Domination Magic

Skill - Power SpikePower Spike
If target foe is casting a Spell, the Spell is interrupted and target foe takes 20..86 damage.
Skill - Shatter EnchantmentShatter Enchantment
Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..83 damage.

Mesmer - Illusion Magic

Skill - FragilityFragility
For 8..18 seconds, target foe takes 5..17 damage each time that foe suffers or recovers from a new Condition.

Mesmer - Inspiration Magic

Skill - ChannelingChanneling
For 8..46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area.
Skill - Inspired HexInspired Hex
Remove a Hex from target ally and gain 4..9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed. Duplicate: Revealed Hex, Factions.
Skill - Mantra of FrostMantra of Frost
For 30..78 seconds, whenever you take cold damage, the damage is reduced by 26..45% and you gain 2 Energy.

Monk - Divine Favor

Skill - Divine BoonDivine Boon
While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15..51 Health, and you lose 2 Energy.
Skill - Divine SpiritDivine Spirit
For 1..11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.)

Monk - Healing Prayers

Skill - Vigorous SpiritVigorous Spirit
For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5..17 Health.

Monk - Monk other

Skill - Remove HexRemove Hex
Remove a Hex from target ally.

Monk - Protection Prayers

Skill - PacifismPacifism
For 8..18 seconds, target foe cannot attack. This effect ends if the target takes damage.

Monk - Smiting Prayers

Skill - Balthazar's SpiritBalthazar's Spirit
While you maintain this Enchantment, target ally gains 2..4 adrenaline and 1 Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.)

Necromancer - Blood Magic

Skill - Strip EnchantmentStrip Enchantment
Remove one Enchantment from target foe. If an Enchantment is removed, you gain 30..102 Health.
Skill - Well of BloodWell of Blood
Exploit nearest corpse to create a Well of Blood at its location. For 8..18 seconds, allies in that area receive +1..5 Health regeneration.

Necromancer - Curses

Skill - Defile FleshDefile Flesh
Sacrifice 10% maximum Health. For 5..29 seconds, target foe gains only two-thirds Health from healing.
Skill - SufferingSuffering
For 6..25 seconds, target foe and all nearby foes suffer -2 Health degeneration.

Necromancer - Death Magic

Skill - Necrotic TraversalNecrotic Traversal
Exploit a random corpse. You teleport to that corpse's location and all nearby foes become Poisoned for 5..17 seconds.
Skill - Rotting FleshRotting Flesh
Target fleshy creature becomes Diseased for 10..22 seconds and slowly loses Health.

Ranger - Beast Mastery

Skill - Call of ProtectionCall of Protection
For 120 seconds, your animal companions have a 5..17 base damage reduction.

Ranger - Expertise

Skill - Whirling DefenseWhirling Defense
For 8..18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10 damage.

Ranger - Marksmanship

Skill - Debilitating ShotDebilitating Shot
If Debilitating Shot hits, your target loses 1..8 Energy.
Skill - Pin DownPin Down
If Pin Down hits, your target is Crippled for 3..13 seconds.

Ranger - Wilderness Survival

Skill - Serpent's QuicknessSerpent's Quickness
For 15..27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Skill - WinterWinter
Create a level 1..8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30..126 seconds.

Warrior - Axe Mastery

Skill - Swift ChopSwift Chop
If this attack hits, you strike for +1..16 damage. If Swift Chop is blocked, your target suffers a Deep Wound for 20 seconds and takes an additional 1..16 damage.

Warrior - Hammer Mastery

Skill - Irresistible BlowIrresistible Blow
If this attack hits you strike for +5..17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 5..17 damage.

Warrior - Strength

Skill - Protector's StrikeProtector's Strike
If this attack strikes a moving foe, you strike for 10..34 more damage.

Warrior - Swordsmanship

Skill - Seeking BladeSeeking Blade
If this attack hits you strike for +1..16 damage. If Seeking Blade is blocked, your target begins Bleeding and takes 1..16 damage.

Warrior - Tactics

Skill - Bonetti's DefenseBonetti's Defense
For 5..10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.

Warrior - Warrior other

Skill - FlurryFlurry
For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
 
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  Health regeneration and degeneration are 2 health/second. Example: 4 health degenerations is -8 health/seconds.
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