First Watch Sergio is a Skill Trainer in Lion's Arch Skills that can be get from First Watch Sergio Elementalist - Air MagicElementalist - Earth MagicElementalist - Fire Magic | Conjure Flame For 60 seconds, if you're wielding a fire weapon, your attacks strike for an additional 7..19 fire damage. |
Elementalist - Water Magic | Ice Prison For 8..18 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. This effect ends if target takes fire damage.
Duplicate: Teina's Prison, Factions. |  | Ice Spear Send out an Ice Spear, striking target foe for 10..58 cold damage if it hits. Ice Spear has half the normal Spell range. |
Mesmer - Domination MagicMesmer - Illusion Magic | Fragility For 8..18 seconds, target foe takes 5..17 damage each time that foe suffers or recovers from a new Condition. |
Mesmer - Inspiration Magic | Channeling For 8..46 seconds, whenever you cast a Spell, you gain 1 Energy for each foe in the area. |  | Inspired Hex Remove a Hex from target ally and gain 4..9 Energy. For 20 seconds, Inspired Hex is replaced with the Hex that was removed.
Duplicate: Revealed Hex, Factions. |  | Mantra of Frost For 30..78 seconds, whenever you take cold damage, the damage is reduced by 26..45% and you gain 2 Energy. |
Monk - Divine Favor | Divine Boon While you maintain this Enchantment, whenever you cast a Monk Spell that targets an ally, that ally is healed for 15..51 Health, and you lose 2 Energy. |  | Divine Spirit For 1..11 seconds, Monk Spells cost you 5 less Energy to cast. (Minimum cost: 1 Energy.) |
Monk - Healing Prayers | Vigorous Spirit For 30 seconds, each time target ally attacks or casts a Spell, that ally is healed for 5..17 Health. |
Monk - Monk otherMonk - Protection Prayers | Pacifism For 8..18 seconds, target foe cannot attack. This effect ends if the target takes damage. |
Monk - Smiting Prayers | Balthazar's Spirit While you maintain this Enchantment, target ally gains 2..4 adrenaline and 1 Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.) |
Necromancer - Blood MagicNecromancer - Curses | Defile Flesh Sacrifice 10% maximum Health. For 5..29 seconds, target foe gains only two-thirds Health from healing. |  | Suffering For 6..25 seconds, target foe and all nearby foes suffer -2 Health degeneration. |
Necromancer - Death MagicRanger - Beast Mastery | Call of Protection For 120 seconds, your animal companions have a 5..17 base damage reduction. |
Ranger - Expertise | Whirling Defense For 8..18 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..10 damage. |
Ranger - MarksmanshipRanger - Wilderness Survival | Serpent's Quickness For 15..27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%. |  | Winter Create a level 1..8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30..126 seconds. |
Warrior - Axe Mastery | Swift Chop If this attack hits, you strike for +1..16 damage. If Swift Chop is blocked, your target suffers a Deep Wound for 20 seconds and takes an additional 1..16 damage. |
Warrior - Hammer Mastery | Irresistible Blow If this attack hits you strike for +5..17 damage. If Irresistible Blow is blocked, your target is knocked down and takes 5..17 damage. |
Warrior - StrengthWarrior - Swordsmanship | Seeking Blade If this attack hits you strike for +1..16 damage. If Seeking Blade is blocked, your target begins Bleeding and takes 1..16 damage. |
Warrior - Tactics | Bonetti's Defense For 5..10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
Warrior - Warrior other | Flurry For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. |
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