Sorim Sorim is a Skill Trainer in Quarrel Falls Skills that can be get from Sorim |  | Signet of Capture Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. |
Elementalist - Air MagicElementalist - Earth MagicElementalist - Water Magic | Water Attunement For 36..55 seconds, you are attuned to Water. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Water Magic. |
Mesmer - Domination Magic | Wastrel's Worry After 3 seconds, target foe takes 8..53 damage. Wastrel's Worry ends prematurely if that foe uses a skill. |
Mesmer - Illusion Magic | Illusion of Weakness You lose 50..202 Health. Illusion of Weakness ends if damage drops your Health below 25% of your maximum. When Illusion of Weakness ends, you gain 50..202 Health. |
Mesmer - Inspiration MagicMonk - Healing Prayers | Dwayna's Kiss Heal target other ally for 15..51 points and an additional 10..30 points for each Enchantment or Hex on that ally. |  | Heal Other Heal target other ally for 35..151 points. |
Monk - Monk other | Holy Veil While you maintain this Enchantment, any Hex cast on target ally takes twice as long to cast. When Holy Veil ends, one Hex is removed from target ally. |
Monk - Protection PrayersNecromancer - Blood MagicNecromancer - CursesNecromancer - Death Magic | Blood of the Master Sacrifice 5% max Health. All adjacent undead allies are healed for 30..99. You sacrifice an additional 2% maximum Health per minion healed this way. |  | Dark Aura For 30 seconds, whenever target ally sacrifices Health, Dark Aura deals 5..41 shadow damage to adjacent foes, and you lose 5..17 Health. |
Necromancer - Necromancer Other | Plague Touch Transfer a negative Condition and its remaining duration from yourself to target touched foe. |
Ranger - Beast Mastery | Bestial Pounce Your animal companion attempts a Bestial Pounce that deals +5..17 damage. If the attack strikes a foe who is casting a Spell, that foe is knocked down. |  | Otyugh's Cry All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their masters' allies. (50% failure chance with Beast Mastery 4 or less.) |
Ranger - Expertise | Throw Dirt Target touched foe and foes adjacent to your target become Blinded for 3..13 seconds. |
Ranger - Marksmanship | Determined Shot If Determined Shot hits, you strike for +5..17 damage. If Determined Shot fails to hit, all of your attack skills are recharged. |
Warrior - Axe Mastery | Axe Twist If this attack hits a foe suffering from a Deep Wound, you strike for 1..16 more damage and that foe suffers from Weakness for 20 seconds. |
Warrior - Hammer MasteryWarrior - StrengthWarrior - Swordsmanship | Final Thrust Lose all adrenaline. If Final Thrust hits, you deal 1..32 more damage. This damage is doubled if your target was below 50% Health. |
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