Tengsao Tengsao is a Skill Trainer in The Amnoon Oasis Skills that can be get from Tengsao |  | Signet of Capture Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned. |
Elementalist - Air Magic | Air Attunement For 36..55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic. |
Elementalist - Earth Magic | Iron Mist For 5..15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning. |  | Stone Daggers You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 8..24 earth damage. |
Elementalist - Fire MagicElementalist - Water Magic | Conjure Frost For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1..17 cold damage. |
Mesmer - Domination Magic | Arcane Thievery For 5..29 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell. |  | Hex Breaker For 15..75 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39 damage. |
Mesmer - Illusion MagicMesmer - Inspiration Magic | Spirit of Failure For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..4 Energy whenever that foe fails to hit in combat. |  | Spirit Shackles For 8..24 seconds, target foe loses 5 Energy whenever that foe attacks. |
Monk - Divine FavorMonk - Healing Prayers | Healing Seed For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..25 Health. |
Monk - Protection Prayers | Protective Spirit For 5..19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell. |  | Rebirth Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4 seconds. This Spell consumes all of your remaining Energy. |
Monk - Smiting Prayers | Smite Hex Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10..70 damage. |
Necromancer - Blood Magic | Barbed Signet Sacrifice 8% max Health. You steal 18..52 Health from target foe. |  | Dark Bond For 30..54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you. |
Necromancer - CursesNecromancer - Death Magic | Death Nova For 30 seconds, if target ally dies, all nearby foes take 26..85 damage and are Poisoned for 15 seconds. |  | Well of Suffering Exploit nearest corpse to create a Well of Suffering at its location. For 8..18 seconds, foes in that area suffer Health degeneration of -1..5. |
Ranger - Beast Mastery | Predatory Season Create a level 1..8 Spirit. For non-Spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30..126 seconds. |
Ranger - Marksmanship | Savage Shot If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 13..25 damage. |
Ranger - Ranger otherRanger - Wilderness Survival | Barbed Trap When Barbed Trap is triggered, all nearby foes take 20..56 piercing damage, become Crippled, and begin Bleeding for 3..21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted. |  | Storm Chaser For 8..18 seconds, you move 25% faster, and you gain 1..4 Energy whenever you take elemental damage. |
Warrior - Axe Mastery | Axe Rake If this attack hits a foe suffering from a Deep Wound, you strike for +1..8 damage, and that foe becomes Crippled for 15 seconds. |
Warrior - Hammer Mastery | Crushing Blow If this attack hits, you strike for +1..16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..17 seconds. |
Warrior - StrengthWarrior - Swordsmanship | Pure Strike If Pure Strike hits, you strike for +1..24 damage. If you are not using a Stance, Pure Strike cannot be "blocked" or "evaded." |
Warrior - Tactics |