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Tengsao

Tengsao is a Skill Trainer in The Amnoon Oasis

Skills that can be get from Tengsao

Skill - Signet of CaptureSignet of Capture
Choose one skill from a nearby dead Boss of your profession. Signet of Capture is permanently replaced by that skill. If that skill was elite, gain 250 XP for every level you have earned.

Elementalist - Air Magic

Skill - Air AttunementAir Attunement
For 36..55 seconds, you are attuned to Air. You gain 1 Energy plus 30% of the base Energy cost of the skill whenever you use Air Magic.

Elementalist - Earth Magic

Skill - Iron MistIron Mist
For 5..15 seconds, target foe moves 90% slower. That foe gains immunity to damage from all sources except lightning.
Skill - Stone DaggersStone Daggers
You send out two Stone Daggers. If it hits, each Stone Dagger strikes for 8..24 earth damage.

Elementalist - Fire Magic

Skill - MeteorMeteor
Target foe and all adjacent foes are struck for 7..91 fire damage and knocked down. This Spell causes Exhaustion.

Elementalist - Water Magic

Skill - Conjure FrostConjure Frost
For 60 seconds, if you're wielding a cold weapon, your attacks strike for an additional 1..17 cold damage.

Mesmer - Domination Magic

Skill - Arcane ThieveryArcane Thievery
For 5..29 seconds, one random Spell is disabled for target foe, and Arcane Thievery is replaced by that Spell.
Skill - Hex BreakerHex Breaker
For 15..75 seconds, the next time you are the target of a Hex, that Hex fails and the caster takes 10..39 damage.

Mesmer - Illusion Magic

Skill - Ethereal BurdenEthereal Burden
For 10 seconds, target foe moves 50% slower. When Ethereal Burden ends, you gain 10..20 Energy.

Mesmer - Inspiration Magic

Skill - Spirit of FailureSpirit of Failure
For 30 seconds, target foe has a 25% chance to miss with attacks. You gain 1..4 Energy whenever that foe fails to hit in combat.
Skill - Spirit ShacklesSpirit Shackles
For 8..24 seconds, target foe loses 5 Energy whenever that foe attacks.

Monk - Divine Favor

Skill - Contemplation of PurityContemplation of Purity
Lose all Enchantments. For each one lost, you gain 1..7 Health, lose one Hex, and lose one Condition (maximum 0..0 Hexes and Conditions).

Monk - Healing Prayers

Skill - Healing SeedHealing Seed
For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..25 Health.

Monk - Protection Prayers

Skill - Protective SpiritProtective Spirit
For 5..19 seconds, target ally cannot lose more than 10% max Health due to damage from a single attack or Spell.
Skill - RebirthRebirth
Resurrect target party member. Target party member is returned to life with 25% Health and zero Energy, and is teleported to your current location. All of target's skills are disabled for 10..4 seconds. This Spell consumes all of your remaining Energy.

Monk - Smiting Prayers

Skill - Smite HexSmite Hex
Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10..70 damage.

Necromancer - Blood Magic

Skill - Barbed SignetBarbed Signet
Sacrifice 8% max Health. You steal 18..52 Health from target foe.
Skill - Dark BondDark Bond
For 30..54 seconds, whenever you receive damage, your closest minion suffers 75% of that damage for you.

Necromancer - Curses

Skill - Rend EnchantmentsRend Enchantments
Remove 5..8 Enchantments from target foe. For each Monk Enchantment removed, you take 55..31 damage.

Necromancer - Death Magic

Skill - Death NovaDeath Nova
For 30 seconds, if target ally dies, all nearby foes take 26..85 damage and are Poisoned for 15 seconds.
Skill - Well of SufferingWell of Suffering
Exploit nearest corpse to create a Well of Suffering at its location. For 8..18 seconds, foes in that area suffer Health degeneration of -1..5.

Ranger - Beast Mastery

Skill - Predatory SeasonPredatory Season
Create a level 1..8 Spirit. For non-Spirit creatures within its range, all healing is reduced by 20%. If any of your attacks hit, you gain 5 Health. This Spirit dies after 30..126 seconds.

Ranger - Marksmanship

Skill - Savage ShotSavage Shot
If Savage Shot hits, your target's action is interrupted. If that action was a Spell, you strike for 13..25 damage.

Ranger - Ranger other

Skill - Antidote SignetAntidote Signet
Cleanse yourself of Poison, Disease and Blindness.

Ranger - Wilderness Survival

Skill - Barbed TrapBarbed Trap
When Barbed Trap is triggered, all nearby foes take 20..56 piercing damage, become Crippled, and begin Bleeding for 3..21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Skill - Storm ChaserStorm Chaser
For 8..18 seconds, you move 25% faster, and you gain 1..4 Energy whenever you take elemental damage.

Warrior - Axe Mastery

Skill - Axe RakeAxe Rake
If this attack hits a foe suffering from a Deep Wound, you strike for +1..8 damage, and that foe becomes Crippled for 15 seconds.

Warrior - Hammer Mastery

Skill - Crushing BlowCrushing Blow
If this attack hits, you strike for +1..16 damage. If you hit a knocked-down foe you inflict a Deep Wound, lowering your target's maximum Health by 20% for 5..17 seconds.

Warrior - Strength

Skill - "I Will Survive!"
You gain +3 Health regeneration for each Condition you are suffering. This regeneration expires after 5..10 seconds.

Warrior - Swordsmanship

Skill - Pure StrikePure Strike
If Pure Strike hits, you strike for +1..24 damage. If you are not using a Stance, Pure Strike cannot be "blocked" or "evaded."

Warrior - Tactics

Skill - Shield StanceShield Stance
For 8..18 seconds, while wielding a shield, you have a 75% chance to "block" incoming attacks, but you move 33% slower.
 
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