 | "Lead the way!" Target ally moves 25% faster for 1..4 second(s) for each ally within earshot (maximum of 20 seconds). |
 | "Make Your Time!" You gain 1 strike of adrenaline for each party member within earshot (maximum 1..4 adrenaline). |
 | "They're on Fire!" For 10 seconds, party members within earshot take 5..29% less damage from foes suffering from Burning. |
 | Aggressive Refrain For 5..21 seconds, you attack 25% faster but have Cracked Armor for 20 seconds. This Echo is reapplied every time a Chant or Shout ends on you. |
 | Angelic Bond For 10..30 seconds, all damage suffered by target other ally is divided equally with you. |
 | Angelic Protection For 10 seconds, any time target other ally takes more than 250..130 damage per second, that ally is healed for any damage over that amount. |
 | Anthem of Flame For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1..3 seconds. |
 | Anthem of Fury For 10 seconds, all allies within earshot gain 1..3 strike(s) of adrenaline the next time they use an attack Skill. |
 | Awe If this Skill hits a knocked-down foe, that foe becomes Dazed for 5..13 seconds. Awe has half the normal range. |
 | Blazing Finale For 10..30 seconds, whenever a Chant or Shout ends on target non-Spirit ally, all foes adjacent to that ally are set on Fire for 1..3 second(s). |
 | Burning Refrain For 20 seconds, if target non-Spirit ally hits a foe with more Health than that ally, that foe is set on Fire for 1..3 second(s). This Echo is reapplied every time a Chant or Shout ends on that ally. |
 | Burning Shield For 3..8 seconds, while wielding a shield, the next attack Skill used against you is blocked. If it was a melee attack, your attacker is set on fire for 1..5 seconds. |
 | Defensive Anthem For 4..9 seconds, each party member within earshot has a 50% chance to block incoming attacks. This Chant ends if that party member hits with an attack Skill. |
 | Enduring Harmony For 10..30 seconds, Chants and Shouts last 50% longer on target non-Spirit ally. |
 | Focused Anger For 45 seconds, you gain 0..120% more adrenaline. |
 | Glowing Signet If target foe is Burning, you gain 5..13 Energy. |
 | Hasty Refrain For 3..9 seconds, target ally moves 25% faster. This Echo is reapplied every time a Chant or Shout ends on that ally. |
 | Hexbreaker Aria For the next 10 seconds, the next time each ally within earshot casts a Spell, that ally loses 1 Hex. |
 | Leader's Comfort You gain 30..66 Health. For each ally within earshot, you also gain +10..18 Health (maximum 140 Health). |
 | Natural Temper For 4..9 seconds, you gain 33% more adrenaline while not under the effects of an Enchantment. |
 | Signet of Return Resurrect target party member with 5..13% Health and 1..3% Energy for each party member within earshot. |
 | Soldier's Fury For 10..30 seconds, if you are under the effects of a Shout or Chant, you attack 33% faster. |
 | Spear Swipe If this attacks hits, you deal +4..9 damage and target foe is Dazed for 5..17 seconds. This attack has melee range. |