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Wilderness Survival

Ranger
Many Ranger skills, especially rituals, preparations and traps, become more effective with higher Wilderness Survival.

Ranger - Wilderness Survival

Skill - Apply PoisonApply Poison
For 24 seconds, foes struck by your physical attacks become Poisoned for 3..13 seconds.
Skill - Barbed ArrowsBarbed Arrows
For 18 seconds, your arrows cause Bleeding for 3..13 seconds. This Skill is easily interrupted.
Skill - Barbed TrapBarbed Trap
When Barbed Trap is triggered, all nearby foes are struck for 7..20 piercing damage, become Crippled, and begin Bleeding for 3..21 seconds. Barbed Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Skill - BramblesBrambles
Create a level 1..8 Spirit. Non-Spirit creatures that are knocked down in its range take 5 damage and begin Bleeding for 5..17 seconds. This Spirit dies after 30..126 seconds.
Skill - Choking GasChoking Gas
For 1..10 second(s), your arrows deal 1..7 more damage and spread Choking Gas to all adjacent foes on impact. Choking Gas interrupts foes attempting to cast Spells.
Skill - ConflagrationConflagration
Create a level 1..8 Spirit. For non-Spirit creatures within its range, all arrows that hit strike for fire damage. This Spirit dies after 30..126 seconds.
Skill - Dryder's DefensesDryder's Defenses
For 5..10 seconds, you gain 75% chance to block attacks and 34..55 armor against elemental damage.
Skill - Dust TrapDust Trap
When Dust Trap is triggered, every second (for 5 seconds total), all nearby foes are Blinded for 3..7 seconds and take 10..22 damage. While activating this skill, you are easily interrupted. Dust Trap ends after 90 seconds.
Skill - EquinoxEquinox
Create a level 1..8 spirit. Spells cast within its range that causes Exhaustion cause double the Exhaustion instead. This spirit dies after 30..126 seconds.
Skill - FamineFamine
Create a level 1..8 Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10..30 damage. This Spirit dies after 30..78 seconds.
Skill - Flame TrapFlame Trap
When Flame Trap is triggered, every second (for 3 seconds total), all nearby foes are struck for 5..17 fire damage and set on fire for 1..3 second(s). Flame Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Skill - Frozen SoilFrozen Soil
Create a level 1..8 Spirit. Non-Spirit creatures within its range cannot resurrect dead allies. This Spirit dies after 30..78 seconds.
Skill - Greater ConflagrationGreater Conflagration
Create a level 1..8 Spirit. For non-Spirit creatures within its range, all physical damage is fire damage instead. This Spirit dies after 30..126 seconds.
Skill - Healing SpringHealing Spring
For 10 seconds, adjacent allies are healed for 15..51 every 2 seconds. While activating this skill, you are easily interrupted.
Skill - Ignite ArrowsIgnite Arrows
For 24 seconds, your arrows explode on contact, dealing 3..15 fire damage to target and all adjacent foes.
Skill - Incendiary ArrowsIncendiary Arrows
For 8..8 seconds, targets struck by your arrows are interrupted and set on fire for 1..3 seconds.
Skill - Kindle ArrowsKindle Arrows
For 24 seconds, your arrows deal fire damage and hit for and additional 3..20 fire damage.
Skill - Melandru's ArrowsMelandru's Arrows
For 18 seconds, whenever your arrows hit, they cause Bleeding for 3..21 seconds, and if they hit a target who is under an Enchantment, they do +8..24 damage.
Skill - Melandru's ResilienceMelandru's Resilience
For 8..18 seconds, you gain +4 Health regeneration and +1 Energy regeneration for each Condition and Hex you are suffering.
Skill - Muddy TerrainMuddy Terrain
Create a level 1..8 Spirit. Non-Spirit creatures within its range move 10% slower and speed boosts have no effect. This Spirit dies after 30..78 seconds.
Skill - Natural StrideNatural Stride
For 1..7 seconds, you run 33% faster and have a 50% chance to block incoming attacks. Natural Stride ends if you become Hexed or Enchanted.
Skill - Nature's RenewalNature's Renewal
Create a level 1..8 Spirit. For 30..126 seconds, Enchantments and Hexes cast by non-Spirit creatures take twice as long to cast, and it costs twice as much Energy to maintain Enchantments. This Spirit dies after 30..126 seconds.
Skill - PestilencePestilence
Create a level 1..8 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30..78 seconds.
Skill - Piercing TrapPiercing Trap
When Piercing Trap is triggered all nearby foes are struck for 5..41 piercing damage. Any foes with Cracked Armor are struck for an additional 15..51 damage. Piercing Trap end after 90 seconds. While activating this Skill, you are easily interrupted.
Skill - Poison ArrowPoison Arrow
If Poison Arrow hits, your target becomes Poisoned for 5..17 seconds.
Skill - Poison Tip SignetPoison Tip Signet
For 60 seconds, your next attack also inflicts Poison for 8..14 seconds
Skill - Quickening ZephyrQuickening Zephyr
Create a level 1..8 Spirit. For non-Spirit creatures within its range, all skills recharge twice as fast and cost 30% more of the base Energy to cast. This Spirit dies after 15..39 seconds.
Skill - QuicksandQuicksand
Create a level 1..8 Spirit. All non-Spirit creatures within its range lose 1 Energy each time they attack or use a Skill. This Spirit dies after 30..78 seconds.
Skill - Roaring WindsRoaring Winds
Create a level 1..8 Spirit. Chants and Shouts cost 1..4 more Energy. This spirit dies after 30..54 seconds.
Skill - Scavenger's FocusScavenger's Focus
For 24 seconds, your attacks deal +5..13 damage against foes suffering from a Condition.
Skill - Serpent's QuicknessSerpent's Quickness
For 15..27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your Health drops below 50%.
Skill - Smoke TrapSmoke Trap
When Smoke Trap is triggered, nearby foes are Blinded and Dazed for 5..9 seconds. Smoke Trap ends after 90 seconds. While activating this Skill, you are easily interrupted.
Skill - SnareSnare
When Snare is triggered, all nearby foes become Crippled for 3..13 seconds. Snare ends after 90 seconds. While activating this skill, you are easily interrupted.
Skill - Spike TrapSpike Trap
When Spike Trap is triggered, all nearby foes are struck for 10..34 piercing damage, become Crippled for 3..21 seconds, and are knocked down. Spike Trap ends after 90 seconds. While activating this skill, you are easily interrupted.
Skill - Storm ChaserStorm Chaser
For 8..18 seconds, you move 25% faster, and you gain 1..4 Energy whenever you take elemental damage.
Skill - TranquilityTranquility
Create a level 1..8 Spirit. Enchantments cast by non-Spirit creatures within its range expire 20..44% faster. This Spirit dies after 15..51 seconds.
Skill - TripwireTripwire
When Tripwire is triggered, all nearby foes are struck for 5..17 piercing damage. Any Crippled foes are knocked down. Tripwire ends after 90 seconds. While activating this Skill, you are easily interrupted.
Skill - Troll UnguentTroll Unguent
For 13 seconds, you gain +3..9 Health regeneration.
Skill - WinnowingWinnowing
Create a level 1..8 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30..126 seconds.
Skill - WinterWinter
Create a level 1..8 Spirit. For creatures within its range, all elemental damage is cold damage instead. This Spirit dies after 30..126 seconds.
 
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