 | "Charge!" For 5..10 seconds, all allies within earshot move 33% faster. |
 | "Fear Me!" All nearby foes lose 1..3 Energy. |
 | "None Shall Pass!" All nearby foes that are moving are knocked down. |
 | "Retreat!" If there are any dead allies within earshot, your party moves 33% faster for 5..10 seconds. |
 | "Shields Up!" For 5..10 seconds, you and all party members within earshot gain 60 armor against incoming projectile attacks |
 | "To The Limit!" For each foe within earshot (maximum 1..5), you gain 1 strike of adrenaline. |
 | "Victory Is Mine!" You gain 10..56 Health and 3..6 Energy for each Condition suffered by target foe. |
 | "Watch Yourself!" Party members within earshot gain +5..21 armor for 10 seconds. This effect ends after 1..3 incoming attacks. |
 | Auspicious Parry For 5..10 seconds, the next attack against you is Blocked and you gain 1..3 strike(s) of Adrenaline. |
 | Balanced Stance For 8..18 seconds, you cannot be knocked down and you do not suffer extra damage from a critical attack. |
 | Bonetti's Defense For 5..10 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 Energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill. |
 | Deadly Riposte For 8 seconds, while you have a sword equipped, you block the next melee attack against you, and your attacker is struck for 15..75 damage and begins Bleeding for 3..21 seconds. |
 | Defensive Stance For 1..7 seconds, you have +24 armor and you have a 75% chance to block melee attacks and arrows. Defensive Stance ends if you use a skill. |
 | Deflect Arrows For 1..7 seconds, you have a 75% chance to block arrows. This effect ends if you successfully hit with an attack. |
 | Desperation Blow If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). If Desperation Blow hits, you are knocked down.
Duplicate: Drunken Blow, Factions. |
 | Disciplined Stance For 1..5 seconds, you gain +24 armor and have a 75% chance to block attacks. Disciplined Stance ends if you use an adrenal skill. |
 | Drunken Blow If this attack hits, you strike for +10..34 damage, and your target suffers from one of the following conditions: Deep Wound (for 20 seconds), Weakness (for 20 seconds), Bleeding (for 25 seconds), or Crippled (for 15 seconds). if Drunken Blow hits, you are knocked down.
Duplicate: Desperation Blow, Prophecies. |
 | Gladiator's Defense For 5..10 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 5..29 damage. |
 | Healing Signet You gain 62..134 Health. You have -40 armor while using this skill. |
 | Protector's Defense For 5..10 seconds, adjacent allies have a 75% chance to block incoming attacks. Protector's Defense ends if you move. |
 | Riposte For 8 seconds, while you have a sword equipped, you block the next melee attack against you and your attacker is struck for 20..68 damage. |
 | Shield Stance For 1..7 seconds, while wielding a shield, you have a 75% chance to block incoming attacks, but you move 33% slower. |
 | Shove Lose all Adrenaline. All of your other non-attack skills are disabled for 10..6 seconds. Target touched foe is knocked down and takes 15..63 damage. |
 | Soldier's Defense For 1..7 seconds, you have a 75% chance to block attacks while under the effects of a Shout or Chant. |
 | Soldiers Speed For 5..17 seconds, you move 25% faster while under the effects of a Chant or Shout |
 | Soldier's Stance For 4..9 seconds, you attack 33% faster while under the effects of a Shout or Chant. |
 | Soldier's Strike If this attack hits, you deal +10..34 more damage. If you are under the effects of a Chant or Shout, this attack cannot be blocked. |
 | Steady Stance For 10..10 seconds, the next time you would be knocked down, you gain 1..3 strike(s) of adrenaline and 1..6 Energy instead. |
 | Thrill of Victory If this blow hits, and you have more Health than target foe you strike for +15..39 damage. |
 | Wary Stance For 1..5 seconds, you block any attack skills used against you. For each successful block, you gain adrenaline and 5 Energy. Wary Stance ends if you use a skill. |