 | "Coward!" If target foe is moving, that foe is knocked down. |
 | "For Great Justice!" For 20 seconds, whenever you gain adrenaline, you gain 100% more. |
 | "On Your Knees!" Lose all adrenaline. If any adjacent foes are knocked down, all of your Stances are recharged. |
 | "Save Yourselves!" For 3..6 seconds all other Party Members gain 100 armor |
 | "You're All Alone!" If target foe isn't near an ally, that foe suffers from Cripple and Weakness for 8 seconds. |
 | Distracting Blow Swipe your weapon at the target, dealing no damage but disrupting the target's current action (and the actions of foes adjacent to your target). |
 | Distracting Strike If Distracting Strike hits, it Interrupts target foe's action. If target foe has Cracked Armor, that skills is disabled for 20 seconds. |
 | Flurry For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage. |
 | Frenzied Defense For 8 seconds, you have a 75% chance to block incoming attacks, but take double damage. |
 | Frenzy For 8 seconds, you attack 33% faster but take double damage. |
 | Grapple You lose all stances. You and target touched foe are knocked down. |
 | Skull Crack If it hits, this attack interrupts the target's current action. If that foe was casting a Spell, that foe is Dazed for 10 seconds. |
 | Symbolic Strike If this attack hits, you deal +10 damage for each Signet you have equipped (Maximum 70 Damage) |
 | Whirlwind Attack Attack Target and Adjacent Foes Each attack that Hits deals +5..20 damage |
 | Wild Blow Lose all adrenaline. If it hits, this attack will result in a critical hit and any Stance being used by your target ends. This attack cannot be blocked. |