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The team

In the beginning we were simply hardcode gamers, then became software engineers who wanted a tool to create templates (spells, skills, equipment, attribute points...) because the already existing tools were not powerful enough for our needs.

Zyo (co-founder)

An old RTS gamer at heart, Zyo converted to DAoC about 2 years ago and is now completely absorped in Guild Wars. Zyo is tasked with the data acquisition and quality assurance for the output to the Xml files. He's also responsible for background features such as search, mapping, skill/condition/effects relation, formulas and the online library.

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Maligor (co-founder) - Retired from GW

A solid background in mmorpg (UO, SWG, Daoc) Maligor is also an excellent Counter-Strike player. Maligor designs the future layout for the tool; new features to be added, look and feel, and how things must be done. The user interface is primarily developed by Maligor.

Sweet (Designer)

Corrupted over time by Maligor and Zyo, Sweet finally joined the team and decided to play Guild Wars. Sweet devoted his time and energy even before he dove into the game itself to help them design the first release of the tool. Sweet is responsible for all graphics in the tool and the on the web site.

http://www.squalodesign.net/

External contributors:

All translators are great contributors to GWFreaks!

Fredrik: Contributed to adding the Skills for GW Factions. nvKi32M

Thortok2000: Contributed to the locating and identifying of bosses and their skills. Also keeps track of changes in skill descriptions. 1jCuPgMtRSq

Calderstrake: English language proofing and general copy suggestions/corrections. UzsiTHQR64fw

Grimpaw: This guy spends days and week-ends to help GWFreaks create a very well defined xml character/equipement template. He built the entire xsd and online documentation. MvB3ieE

Moomanibe: the man responsible for the "The Guild Wars Map Project". He supplied the entire map with labels for regions. Thanks.

Xennon: From a simple page to an extremely popular page, all elite skills boss and location.

 

History

Нерадивые инвесторы поставили под угрозу реформу энергетики в России|фото секс c конем

The first release of the tool was completed before the second-to-last beta weekend event (BWE). This initial version contained only attribute and skill information and still proved to be a huge success. Over the past few months we expanded our team, then add a map, and elite skill locations. That is just a warm-up because version 2.0 will allow us to push new features to the extreme...

 
 Development team currently work on translation and online template support in the tool.
  Hex and Enchantement are considered has spell, so they are affected by the mesmer fast casting attribute.
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